Andy Isaacson wrote:
> Of course this can be (and frequently is) implemented such that there is
> not one Pthreads thread per object; given simulation environments with 1
> million objects, and the current crappy state of Pthreads
> implementations, the researchers have no choice.
Are these object threads mostly active or inactive?
Regardless, it seems obvious with today's hardware, that 1 million
objects should never be one-thread-per-object, pthreads or no. That's
just lazy programming.
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This archive was generated by hypermail 2b29 : Mon Sep 23 2002 - 22:00:41 EST