Re: [ANNOUNCE] Native POSIX Thread Library 0.1

From: Jeff Garzik (
Date: Mon Sep 23 2002 - 19:10:24 EST

Andy Isaacson wrote:
> Of course this can be (and frequently is) implemented such that there is
> not one Pthreads thread per object; given simulation environments with 1
> million objects, and the current crappy state of Pthreads
> implementations, the researchers have no choice.

Are these object threads mostly active or inactive?

Regardless, it seems obvious with today's hardware, that 1 million
objects should never be one-thread-per-object, pthreads or no. That's
just lazy programming.


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