Here is an evolution of the O1int design to minimise audio skips/smooth X.
I've been forced to work with even less sleep than usual because of this but
I'm getting quite happy with it now.
Changes:
Reintroduction of the child penalty set at 95, but normalised to work for a 2
second average to work with the new system.
Long sleepers classified as idle again like previous incarnations instead of
being reset, but over a 2 second average.
This should impact on a lot of the corner cases.
More thrashing please. I know these had been coming out frequently but I
needed to assess every small increment. I hope not to need to do too much
from here.
Con
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This archive was generated by hypermail 2b29 : Mon Jun 30 2003 - 22:00:34 EST