Re: Make the init-process look like the StarWars Credits

From: Rob
Date: Sat Jan 10 2004 - 06:29:34 EST


On Saturday 10 January 2004 06:02 am, you wrote:

> I think you're overcomplicating the issue. You certainly don't need any
> 3D code to get a star-wars like scroll going. You can make a 2D
> transform to make the fonts _look_ like they're scrolling out into
> space. As a matter of fact, wouldn't simply transforming the
> rectangular viewport into a trapezoid do the trick? You could then
> frame this with a starry bitmap, or whatever.
>
> This doesn't sound like it would require any massive hacking (although
> I'll readily confess that I haven't looked into the code.)

i know, i'm a pessimist seeing things way too negatively. not trying to knock
a guy senseless for his 3d suggestion, i just got carried away. sorry...

of course you wouldn't _need_ actual 3D code, so you can leave mesa out. it's
just the issue of HW accel vs. software making things really hard to do
without engineering a new DRI-like fb, it seems. and that new fb has other
(ab)uses... one thing leads to another.

and what youre describing... that's quite like the hacked fb fullscreen splash
code i'm suggesting. but i'm not realizing that a little code can draw a lot
of things. thus it probably _could_ all fit in the kernel (except gfx) and
run instantly (but only unitl init is through booting to the default
runlevel, i hope?)

--
Rob Couto
rpc@xxxxxxxxxxxx
Rules for computing success:
1) Attitude is no substitute for competence.
2) Ease of use is no substitute for power.
3) Safety matters; use a static-free hammer.
--

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