Re: radeon-pre-2

From: Alan Cox
Date: Sat Sep 11 2004 - 12:30:44 EST


On Sad, 2004-09-11 at 17:46, Jon Smirl wrote:
> User 1's game queues up 20ms of 3D drawing commands.
> Process swap to user 2. ->quiesce() is going to take 20ms.
> User 2's timeslice expires and we go back to user 1.
> User 1 queues up another 20ms.
>
> User 2's editor is never going to function.

If you implement it wrongly sure. If you implemented it right then
this occurs.

User 1 queues 20 ms of 3D commands
User 1 is pre-empted
User 2 wants the 2D engine
User 2 beings wait for 2D
User 2 sleeps
User 1 wakes
User 1 beings wait for 3D but discovers a claim is in progress
User 1 sleeps
User 2 wakes, runs commands

If you have DRI loaded then as you rightly say the obvious desired
outcome is that the fb engine either turns acceleration off or switches
to using the DRI layer.

But this is a pretty obscure case, and one we can't even begin to
support yet anyway.



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