Re: in-kernel GUI project

From: jhigdon
Date: Sat Oct 30 2004 - 19:01:16 EST


On Sat, Oct 30, 2004 at 07:06:47PM -0400, Rik van Riel wrote:
> On Sat, 30 Oct 2004, Z Smith wrote:
>
> > I've been developing an in-kernel 2D GUI for kernel 2.6.
> > It's based on the framebuffer with the event subsystem
>
> What about video cards where the framebuffer does not
> provide for acceleration, but the X drivers do ?
>
> Do you plan to use the X server for better performance
> on such systems ?
>

According to the website it's bloat so I imagine no.
Why didn't someone think of this before, put it in the kernel
solve software bloat! </sarcasm>

> --
> "Debugging is twice as hard as writing the code in the first place.
> Therefore, if you write the code as cleverly as possible, you are,
> by definition, not smart enough to debug it." - Brian W. Kernighan
>
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