Re: [RFC/RFT] [patch] Elo serial touchscreen driver
From: Paulo Marques
Date: Thu Feb 10 2005 - 10:36:58 EST
Jan-Benedict Glaw wrote:
On Thu, 2005-02-10 13:06:46 +0000, Paulo Marques <pmarques@xxxxxxxxxxxx>
wrote in message <420B5C66.8040408@xxxxxxxxxxxx>:
[...]
To get raw values that are (xmax-xmin)<=20, the TS controller must be
"trying" to do some calibration itself.
All touchscreens get calibrated once during their production AFAIK. This
should result at least in a "useable" resolution. ...but have a tight
look at today's touches: their [xy]{min,max} values don't cover all the
theoretical range of values that could be sent with the protocol in use.
Just taking an example, one screen here (it has never ever been
physically recalibrated except right after production) used values (for
X as well as for Y) in the range of about [350..3800]. The protocol does
allow a lot more...
This happens because the touch area is in fact a little larger than the
screen (and there are probably some protection resistors in series with
the touch) and you have 12-bit A/D that should give values [0..4095].
You still have more than enough range to calibrate in software.
The protocol has nothing to do with this. It is the number of bits in
the A/D converter that matter. Usually you will have 2 bytes for each
coordinate but only N bits will actually contain data, with N being the
A/D resolution.
That's the brain-damaged part.
It's not :) The foil layers aren't all that equal after production.
They're (from the protocol point of view) generalized by calibrating
them once (during production). However, if the screen gets injured, this
must either be re-done, or the screen may need to be replaced. However,
replacing parts in the field is expensive and service staff tries to not
do that, but instead a recalibration is tried first. IFF the touchscreen
is then found to be *really* dead, it's replaced.
So you're seriously saying that a perfectly good touchscreen, that
returned values in the range [350..3800] after being injured might give
values in a range (xmax-xmin)<=20 ??? That's a pretty nasty injury...
More to the point, usually when you send calibration data into the TS
controller, it doesn't change anything at the analog level, it only
makes the controller do some math on the A/D data before sending it to
the PC. That doesn't help us at all.
The TS controller should not be doing any calibration at all, and send
the widest range it can through the serial port to the PC.
But it needs to know the exact range of possible resistance/capacity to
be able to do that. This is where the trouble starts that I'm talking
about. Of course you can *assume* that capacity will be in a
(well-known) range (you know the range because you can just test a
production example), but this range is a bit different for each
touchscreen produced, let alone the fact that the foils may get
scratches or other injuries. In a bad case, you get a near-short-circuit
so that your (new) range of values is near-zero. Recalibrating the A/D
converter may revive this almost-dead screen.
The way a resistive touchscreen works, the controller doesn't need to
know at all the value of the total resistance. A capacitive TS might
need some calibration, but nowhere near to the amount that makes a 12
bit A/D return a 4/5 bit range.
In more than 10 years of touch screen usage, I've never seen a case like
you describe, so it's pretty hard for me to believe that:
a) you can get a resistive touch screen to give values (xmin-xmax)<=20
just by injuring it, but in a way that it can be revived
b) you can revive it by just changing the calibration parameters on the
TS controller
I believe you can make a touch screen controller return values in a very
short range if you try to use its internal calibration and mess up the
values really badly. In this case, recalibrating will almost certainly
make it work again.
[...]
Right, but there are two kinds of calibration:
(1) Mapping the raw capacity/resistor values (that only the TS controller
is aware of) to something the HID API can output. (This, too, includes
that the kernel dictates the range of values that can be reached).
I would really like to see a datasheet of a TS controller that actually
does this, before we start working on a solution for it.
By the way, this has nothing to do with the kernel. The input API can
deliver at least 16 bit resolution to user space, so there is no
limitation on the software side. It is the A/D resolution that matters.
[...]
However, the hardware-internal mapping (1) isn't covered anywhere right
now. This usually isn't much of a problem during real use, but it *is* a
problem if the hardware ever gets damaged (or the controller's flash
breaks).
Why would a flash break if you never write to it? I would expect the TS
layers to be damaged before any electronic part gets broken...
Ever tried to use a serial sniffer on vendor's original MS
Windows drivers? They almost always update the controller's internal
mapping, too.
That is because they were done by the same brain-damaged people that
didn't yet realize that a PC can do the couple of multiplications /
divisions necessary in a few nanoseconds and still believe that the TS
controller is "alleviating" the burden of the PC by doing that _complex_
math itself :P
[...]
Actually a calibration that can do scaling and rotation, can
automatically compensate for mirroring and/or switched X/Y axes. We
probably need the user to press 4 points for that, though (3 points are
enough, but just barely enough).
ACK. We'd do a lib for that and have a X11 driver to make use of it.
Ok, lets start working on it then :)
--
Paulo Marques - www.grupopie.com
All that is necessary for the triumph of evil is that good men do nothing.
Edmund Burke (1729 - 1797)
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