[PATCH 0/10] Convert gameport to driver model/sysfs

From: Dmitry Torokhov
Date: Fri Feb 11 2005 - 02:10:22 EST


Hi,

This series of patches adds a new "gameport" bus to the driver model.
It is implemented very similarly to "serio" bus and also allows
individual drivers to be manually bound/disconnected from a port
by manipulating port's "drvctl" attribute.

01-gameport-renames1.patch
- rename gameport->driver to gameport->port_data in preparation
to sysfs integration to avoid confusion with real drivers.

02-gameport-renames2.patch
- more renames in gameport in preparations to sysfs integration,
gameport_dev renamed to gameport_driver, gameport_[un]register_device
renamed to gameport_[un]register_driver

03-gameport-connect-mandatory.patch
- make connect and disconnect mandatory as these call gameport_open
and gameport_close which actually bind driver and port together.

04-gameport-dynalloc-prepare.patch
- sysfs/kobjects requires objects be allocated synamically. Prepare
to dynamic gameport allocation, create gameport_allocate_port and
gameport_free_port; dynamically allocated ports are freed by core
upon release. Also add gameport_set_name and gameport_set_phys
to ease transition.

05-gameport-dynalloc-input.patch
- convert drivers in input/gameport to dynamic gameport allocation.

06-gameport-dynalloc-sound-oss.patch
- convert drivers in sound/oss to dynamic gameport allocation.

07-gameport-dynalloc-sound-alsa.patch
- convert drivers in sound/pci to dynamic gameport allocation.

08-gameport-drivers-sysfs.patch
- add "gameport" bus and have joystick gameport drivers register
themselves on this bus.

09-gameport-devices-sysfs.patch
- complete gameport sysfs integration. Gameports are registered on
the "gameport" bus.

10-gameport-drvdata.patch
- Get rid of gameport->private, use driver-specific data in device
structure, access through gameport_get/set_drvdata helpers.

The changes can also be pulled from my tree (which has Vojtech's
input tree as a parent):

bk pull bk://dtor.bkbits.net/input

I am CC-ing ALSA list as the changes touch quite a few sound drivers.

Comments/testing is appreciated.

--
Dmitry
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