Re: [2.6 patch] OSS gameport fixes

From: Dmitry Torokhov
Date: Thu Mar 10 2005 - 10:40:43 EST

On Wed, 9 Mar 2005 12:32:17 +0100, Adrian Bunk <bunk@xxxxxxxxx> wrote:
> This patch adds dummy gameport_register_port, gameport_unregister_port
> and gameport_set_phys functions to gameport.h for the case when a driver
> can't use gameport.
> This fixes the compilation of some OSS drivers with GAMEPORT=n without
> the need to #if inside every single driver.
> This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
> This patch is also an alternative solution for ALSA drivers with similar
> problems (but #if's inside the drivers might have the advantage of
> saving some more bytes of gameport is not available).
> The only user-visible change is that for GAMEPORT=m the affected OSS
> drivers are now allowed to be built statically (but they won't have
> gameport support).

Hi Adrian,

I have somewhat mixed feeling about the patch. Some solutions is
definitely needed but I don't like allocating memory that will never
be used. I think I would perfer #ifdefing gameport support is OSS
modules, _if_ #ifdefs are out of line and not in the middle of code

I'll let Vojtech decide which way he wants to go - he could probably
apply the patch and then we could convert drivers one by one and kill
the stubs later.

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