Re: [2.6 patch] drivers/input/: possible cleanups

From: Vojtech Pavlik
Date: Sat Nov 05 2005 - 15:21:32 EST


On Sat, Nov 05, 2005 at 04:09:59PM +0100, Adrian Bunk wrote:
> On Fri, Nov 04, 2005 at 02:12:28PM +0100, Vojtech Pavlik wrote:
> > On Fri, Nov 04, 2005 at 01:57:42PM +0100, Adrian Bunk wrote:
> >
> > > On Fri, Nov 04, 2005 at 01:42:07PM +0100, Vojtech Pavlik wrote:
> > > > On Fri, Nov 04, 2005 at 01:35:41PM +0100, Adrian Bunk wrote:
> > > > > This patch contains the following possible cleanups:
> > > > > - make needlessly glbal code static
> > > >
> > > > Agreed.
> > > >
> > > > > - gameport/gameport: #if 0 the unused global function gameport_reconnect
> > > >
> > > > That one should be an EXPORT_SYMBOL() API. If the export is missing,
> > > > then that's the bug that needs to be fixed.
> > > >...
> > >
> > > There isn't even a header providing a function prototype which is quite
> > > strange for a part of an API.
> >
> > It's a planned API (a mirror of what the serio abstraction does), the
> > drivers don't use it yet.
>
> Can you either apply my patch to #if 0 it, or (if usage is planned very
> soon) add a function prototype to a header file?

I'll add the prototype.

>
> In both cases, we get rid of a warning both by sparse and with the gcc
> -Wmissing-prototypes flag.
>
> > Vojtech Pavlik
>
> cu
> Adrian
>
> --
>
> "Is there not promise of rain?" Ling Tan asked suddenly out
> of the darkness. There had been need of rain for many days.
> "Only a promise," Lao Er said.
> Pearl S. Buck - Dragon Seed
>
>

--
Vojtech Pavlik
SuSE Labs, SuSE CR
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