Re: [PATCH] mm: yield during swap prefetching
From: Zan Lynx
Date: Wed Mar 08 2006 - 18:45:56 EST
On Thu, 2006-03-09 at 10:00 +1100, Con Kolivas wrote:
> Zan Lynx writes:
[snip]
> > Games and real-time go together like they were made for each other.
>
> I guess every single well working windows game since the dawn of time is
> some sort of anomaly then.
Yes, those Windows games are anomalies that rely on the OS scheduling
them AS IF they were real-time, but without actually claiming that
priority.
Because these games just assume they own the whole system and aren't
explicitly telling the OS about their real-time requirements, the OS has
to guess instead and can get it wrong, especially when hardware
capabilities advance in ways that force changes to the task scheduler
(multi-core, hyper-threading). And you said it yourself, many old games
don't work well on dual-core systems.
I think your effort to improve the guessing is a good idea, and
thanks.
Just don't dismiss the idea that games do have real-time requirements
and if they did things correctly, games would explicitly specify those
requirements.
--
Zan Lynx <zlynx@xxxxxxx>
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