Sorry this took some time, I've been busy with other things.
Petr Vandrovec wrote:Unfortunately NCP does not run on top of TCP stream, but on top of
IPX/UDP, and so dropping reply is not sufficient - you must continue
resending request (so you must buffer it somewhere...) until you get
result from server - after you receive answer from server, you can
finally throw away both request & reply, and move on.
I don't quite understand why you need to resend. I did the following and
it seems to work fine with UDP:
diff --git a/fs/ncpfs/sock.c b/fs/ncpfs/sock.c
index e496d8b..5159bae 100644
--- a/fs/ncpfs/sock.c
+++ b/fs/ncpfs/sock.c
@@ -151,6 +153,8 @@ static inline int get_conn_number(struct
ncp_reply_header *rp)
return rp->conn_low | (rp->conn_high << 8);
}
+static void __ncp_next_request(struct ncp_server *server);
+
static inline void __ncp_abort_request(struct ncp_server *server,
struct ncp_request_reply *req, int err)
{
/* If req is done, we got signal, but we also received answer... */
@@ -163,7 +167,10 @@ static inline void __ncp_abort_request(struct
ncp_server *server, struct ncp_req
ncp_finish_request(req, err);
break;
case RQ_INPROGRESS:
- __abort_ncp_connection(server, req, err);
+ printk(KERN_INFO "ncpfs: Killing running
request!\n");
+ ncp_finish_request(req, err);
+ __ncp_next_request(server);
+// __abort_ncp_connection(server, req, err);
break;
}
}
@@ -754,7 +761,8 @@ static int ncp_do_request(struct ncp_server *server,
int size,
if (result < 0) {
/* There was a problem with I/O, so the connections is
* no longer usable. */
- ncp_invalidate_conn(server);
+ printk(KERN_INFO "ncpfs: Invalidating connection!\n");
+// ncp_invalidate_conn(server);
}
return result;
}
I'm not particularly proud of the second chunk though. Ideas on how to
handle when we actually get a transmission problem and not just getting
killed by a signal?
Rgds