Re: FF layer restrictions [Was: [PATCH 1/1] Input: add sensable phantom driver]

From: Dmitry Torokhov
Date: Wed Mar 14 2007 - 15:13:50 EST


On 3/14/07, STenyaK (Bruno González) <stenyak@xxxxxxxxx> wrote:


On 3/14/07, Anssi Hannula <anssi.hannula@xxxxxxxxx> wrote:
> >> Do we have any idea if there any users of FF out there?
> >
> > At least me :). I'm using it for wheel and joystick in modules for
locally
> > developped multiplatform virtual reality system.
>
> Wine and BZflag come to mind, though I think the support is quite
> limited in both.
>

There's also vDrift (racing sim), they added support very recently.
I plan to add it in my car sim too, but there's still nothing coded.

I have a question: if the force is to be 3D, why only 3 possible values?
What would they be, 3 torques or 3 forces? In the case of car sims (ff
steering wheels), only one axis of torque is usually used (except for 6 dof
platforms, as mentioned).


I wonder if we could somehow extend or augment FF envelope se we could
specify a plane for the effect.. Then a vector could be represented by
a sum 3 constant effects in 3 separate planes and we could also use
spring and other effects as well.

By the way, is this the correct list for asking trivial questions (such as
questions about how the ff api works), or is it only for development of
kernel?

Since it is kernel-provided API linux-input list should be fine and I
think linux-kernel as well.

--
Dmitry
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