Re: [PATCH 0/24] make atomic_read() behave consistently across allarchitectures

From: Linus Torvalds
Date: Fri Aug 17 2007 - 15:11:34 EST




On Fri, 17 Aug 2007, Chris Friesen wrote:
>
> I assume you mean "except for IO-related code and 'random' values like
> jiffies" as you mention later on?

Yes. There *are* valid uses for "volatile", but they have remained the
same for the last few years:
- "jiffies"
- internal per-architecture IO implementations that can do them as normal
stores.

> I assume other values set in interrupt handlers would count as "random"
> from a volatility perspective?

I don't really see any valid case. I can imagine that you have your own
"jiffy" counter in a driver, but what's the point, really? I'd suggest not
using volatile, and using barriers instead.

>
> > So anybody who argues for "volatile" fixing bugs is fundamentally
> > incorrect. It does NO SUCH THING. By arguing that, such people only
> > show that you have no idea what they are talking about.

> What about reading values modified in interrupt handlers, as in your
> "random" case? Or is this a bug where the user of atomic_read() is
> invalidly expecting a read each time it is called?

Quite frankly, the biggest reason for using "volatile" on jiffies was
really historic. So even the "random" case is not really a very strong
one. You'll notice that anybody who is actually careful will be using
sequence locks for the jiffy accesses, if only because the *full* jiffy
count is actually a 64-bit value, and so you cannot get it atomically on a
32-bit architecture even on a single CPU (ie a timer interrupt might
happen in between reading the low and the high word, so "volatile" is only
used for the low 32 bits).

So even for jiffies, we actually have:

extern u64 __jiffy_data jiffies_64;
extern unsigned long volatile __jiffy_data jiffies;

where the *real* jiffies is not volatile: the volatile one is using linker
tricks to alias the low 32 bits:

- arch/i386/kernel/vmlinux.lds.S:

...
jiffies = jiffies_64;
...

and the only reason we do all these games is (a) it works and (b) it's
legacy.

Note how I do *not* say "(c) it's a good idea".

Linus

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