Re: [PATCH -v9][RFC] mutex: implement adaptive spinning

From: Dmitry Adamushko
Date: Wed Jan 14 2009 - 06:19:20 EST


2009/1/14 Chris Mason <chris.mason@xxxxxxxxxx>:
> On Tue, 2009-01-13 at 18:21 +0100, Peter Zijlstra wrote:
>> On Tue, 2009-01-13 at 08:49 -0800, Linus Torvalds wrote:
>> >
>> > So do a v10, and ask people to test.
>>
>> ---
>> Subject: mutex: implement adaptive spinning
>> From: Peter Zijlstra <a.p.zijlstra@xxxxxxxxx>
>> Date: Mon Jan 12 14:01:47 CET 2009
>>
>> Change mutex contention behaviour such that it will sometimes busy wait on
>> acquisition - moving its behaviour closer to that of spinlocks.
>>
>
> I've spent a bunch of time on this one, and noticed earlier today that I
> still had bits of CONFIG_FTRACE compiling. I wasn't actually tracing
> anything, but it seems to have had a big performance hit.
>
> The bad news is the simple spin got much much faster, dbench 50 coming
> in at 1282MB/s instead of 580MB/s. (other benchmarks give similar
> results)
>
> v10 is better that not spinning, but its in the 5-10% range. So, I've
> been trying to find ways to close the gap, just to understand exactly
> where it is different.
>
> If I take out:
> /*
> * If there are pending waiters, join them.
> */
> if (!list_empty(&lock->wait_list))
> break;
>
>
> v10 pops dbench 50 up to 1800MB/s. The other tests soundly beat my
> spinning and aren't less fair. But clearly this isn't a good solution.
>
> I tried a few variations, like only checking the wait list once before
> looping, which helps some. Are there other suggestions on better tuning
> options?

(some thoughts/speculations)

Perhaps for highly-contanded mutexes the spinning implementation may
quickly degrade [*] to the non-spinning one (i.e. the current
sleep-wait mutex) and then just stay in this state until a moment of
time when there are no waiters [**] -- i.e.
list_empty(&lock->wait_list) == 1 and waiters can start spinning
again.

what may trigger [*]:

(1) obviously, an owner scheduling out.

Even if it happens rarely (otherwise, it's not a target scenario for
our optimization), due to the [**] it may take quite some time until
waiters are able to spin again.

let's say, waiters (almost) never block (and possibly, such cases
would be better off just using a spinlock after some refactoring, if
possible)

(2) need_resched() is triggered for one of the waiters.

(3) !owner && rt_task(p)

quite unlikely, but possible (there are 2 race windows).

Of course, the question is whether it really takes a noticeable amount
of time to get out of the [**] state.
I'd imagine it can be a case for highly-contended locks.

If this is the case indeed, then which of 1,2,3 gets triggered the most.

Have you tried removing need_resched() checks? So we kind of emulate
real spinlocks here.

>
> -chris
>

--
Best regards,
Dmitry Adamushko
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