Re: [PATCH 1/4] tracing: move __DO_TRACE out of line

From: Jeremy Fitzhardinge
Date: Sun Apr 19 2009 - 19:40:23 EST


Mathieu Desnoyers wrote:
* Jeremy Fitzhardinge (jeremy@xxxxxxxx) wrote:
Ingo Molnar wrote:
I meant to suggest to Jeremy to measure the effect of this out-of-lining, in terms of instruction count in the hotpath.
OK, here's a comparison for trace_sched_switch, comparing inline and out of line tracing functions, with CONFIG_PREEMPT enabled:

The inline __DO_TRACE version of trace_sched_switch inserts 20 instructions, assembling to 114 bytes of code in the hot path:


[...]

__do_trace_sched_switch is a fair bit larger, mostly due to function preamble frame and reg save/restore, and some unfortunate and unnecessary register thrashing (why not keep rdi,rsi,rdx where they are?). But it isn't that much larger than the inline version: 34 instructions, 118 bytes. This code will also be shared among all instances of the tracepoint (not in this case, because sched_switch is unique, but other tracepoints have multiple users).


[...]

So, conclusion: putting the tracepoint code out of line significantly reduces the hot-path code size at each tracepoint (114 bytes down to 31 in this case, 27% the size). This should reduce the overhead of having tracing configured but not enabled. The saving won't be as large for tracepoints with fewer arguments or without CONFIG_PREEMPT, but I chose this example because it is realistic and undeniably a hot path. And when doing pvops tracing, 80 new events with hundreds of callsites around the kernel, this is really going to add up.

The tradeoff is that the actual tracing function is a little larger, but not dramatically so. I would expect some performance hit when the tracepoint is actually enabled. This may be mitigated increased icache hits when a tracepoint has multiple sites.

(BTW, I realized that we don't need to pass &__tracepoint_FOO to __do_trace_FOO(), since its always going to be the same; this simplifies the calling convention at the callsite, and it also makes void tracepoints work again.)

J

Yep, keeping "void" working is a niceness I would like to keep. So about
this supposed "near-zero function call impact", I decided to take LTTng
for a little test. I compare tracing the "core set" of Google
tracepoints with the tracepoints inline and out-of line. Here is the
result :

tbench test

kernel : 2.6.30-rc1

running on a 8-cores x86_64, localhost server

tracepoints inactive :

2051.20 MB/sec

"google" tracepoints activated, flight recorder mode (overwrite) tracing

inline tracepoints

1704.70 MB/sec (16.9 % slower than baseline)

out-of-line tracepoints

1635.14 MB/sec (20.3 % slower than baseline)

So the overall tracer impact is 20 % bigger just by making the
tracepoints out-of-line. This is going to add up quickly if we add as
much function calls as we currently find in the event tracer fast path,
but LTTng, OTOH, has been designed to minimize the number of such
function calls, and you see a good example of why it's been such an
important design goal above.

Yes, that is a surprising amount. I fully expect to see some amount of cost associated with it, but 20% is surprising.

However, for me, the performance question is secondary. The main issue is that I can't use the tracing infrastructure with inline tracepoints because of the #include dependency issue. I think this may be solvable in the long term by restructuring all the headers to make it work out, but I'm still concerned that the result will be brittle and hard to maintain.

Putting the tracing code out of line and making tracepoint.h have trivial #include dependencies is "obviously correct" from a maintenance and correctness point of view, and will remain robust in the face of ongoing changes. It allows the tracing machinery to be used in the deepest, darkest corners of the kernel without having to worry about new header interactions.

But I completely understand your concerns about performance. Existing tracepoints which have no problem with the existing header dependencies are, apparently, faster with the inline tracing code. And there's no real reason to penalize them.

So the compromise is this: we add (yet another) #ifdef so that a particular set of tracepoints can be emitted with either inline or out-of-line code, by defining two variants of __DO_TRACE: one inline, and one out of line? trace/events/pvops.h could select the out of line variant, and everyone else could leave it as-is. I don't think that would add very much additional complexity to tracepoint.h, but it means we can both get the outcomes we need.

(I haven't tried to prototype this, so maybe it all falls apart in the details, but I'll give it a go tomorrow.)

About cache-line usage, I agree that in some cases gcc does not seem
intelligent enough to move those code paths away from the fast path.
What we would really whant there is -freorder-blocks-and-partition, but
I doubt we want this for the whole kernel, as it makes some jumps
slightly larger. One thing we should maybe look into is to add some kind
of "very unlikely" builtin expect to gcc that would teach it to really
put the branch in a cache-cold location, no matter what.

I wonder if -fno-guess-branch-probabilities would help? The documentation says that the interaction between __builtin_expect() and its normal branch probability heuristics is complex, and it might be interfereing here. But I think that in the general case we don't want to either 1) require external branch probability data, or 2) annotate every single branch with an expect, so we want gcc to be trying to guess for us. The __cold annotation on functions is more useful anyway, I think (so gcc knows that any code path which results in calling a cold function is unlikely, without needing explicit annotations on every conditional).

J
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