Re: [RFC PATCH 2/2] kernel/sched.c: VLA in middle of struct

From: Rusty Russell
Date: Tue May 12 2009 - 09:35:21 EST


On Mon, 11 May 2009 12:39:54 am Jeff Garzik wrote:
> On Sun, May 10, 2009 at 06:19:40PM +0930, Rusty Russell wrote:
> > Yeah, it's kinda nasty. Generally, sched_group is dynamically allocated,
> > so we just allocate sizeof(struct sched_group) + size of nr_cpu_ids bits.
> >
> > These ones are static, and it was easier to put this hack in than make
> > them dynamic. There's nothing wrong with it, until we really want
> > NR_CPUS == bignum, or we want to get rid of NR_CPUS altogether for
> > CONFIG_CPUMASKS_OFFSTACK (which would be very clean, but not clearly
> > worthwhile).
>
> Nothing wrong with it, except
>
> - C99 only defines variable-length automatic arrays
> - VLA in the middle of a struct are difficult to optimize
> - gcc's VLA handling WILL change, as gcc docs state
> - other compilers -- and sparse -- puke all over VLAs, making
> static analysis impossible for all code with this weirdism

Jeff, you seem confused. In my copy of the standard, you'd know this is called
a "flexible array member"; it's not a variable length array. The only GCC
specific issue I can find here is that you're not normally allowed to embed
structs with them in another struct (according to the gcc docs; I can't
actually find this clearly stated in the standard).

> > But more importantly, my comment is obviously unclear, since your patch
> > shows you didn't understand the purpose of the field: The cpus bitmap
> > *is* the sg-
> >
> > >cpumask[] array.
>
> I guess you missed the
> (1) "this patch is only intended to spark discussion",
> (2) a reference to the comment, and
> (3) "NOT-signed-off-by" portions of my email.

Terribly sorry, I was too polite. Your patch was so broken it didn't make any
sense. At all.

Anyway, since [] is C99, I thought it preferable to [0] which is a gcc
extension. However, if C99 is really so braindead as to disallow this fairly
standard trick, so I'm happy to go with the gcc extension.[1]

Thanks,
Rusty.
[1] Well, not happy. But y'know...
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