Re: [PATCH] Make MIPS dynamic clocksource/clockevent clock codegeneric

From: Thomas Gleixner
Date: Mon Oct 19 2009 - 23:51:05 EST


On Sun, 18 Oct 2009, Linus Walleij wrote:
> This moves the clocksource_set_clock() and clockevent_set_clock()
> from the MIPS timer code into clockchips and clocksource where
> it belongs. The patch was triggered by code posted by Mikael
> Pettersson duplicating this code for the IOP ARM system. The
> function signatures where altered slightly to fit into their
> destination header files, unsigned int changed to u32 and inlined.
>
> Signed-off-by: Linus Walleij <linus.walleij@xxxxxxxxxxxxxx>
> Cc: Thomas Gleixner <tglx@xxxxxxxxxxxxx>
> Cc: Mikael Pettersson <mikpe@xxxxxxxx>
> Cc: Ralf Baechle <ralf@xxxxxxxxxxxxxx>
> ---
> Ralf has stated in earlier conversation that this should be moved,
> now we risk duplicating code so let's move it.

Please do not make that functions inline. They are too large and there
is no benefit of inlining them.

> +/**
> + * clockevent_set_clock - dynamically calculates an appropriate shift
> + * and mult value for a clocksource given a
> + * known clock frequency
> + * @dev: Clockevent device to initialize
> + * @hz: Clockevent clock frequency in Hz
> + */
> +static inline void clockevent_set_clock(struct clock_event_device *dev, u32 hz)
> +{
> + u64 temp;
> + u32 shift;
> +
> + /* Find a shift value */
> + for (shift = 32; shift > 0; shift--) {
> + temp = (u64) hz << shift;
> + do_div(temp, NSEC_PER_SEC);
> + if ((temp >> 32) == 0)
> + break;
> + }
> + dev->shift = shift;
> + dev->mult = (u32) temp;
> +}
> +
> +
> +static inline void clocksource_set_clock(struct clocksource *cs, u32 hz)
> +{
> + u64 temp;
> + u32 shift;
> +
> + /* Find a shift value */
> + for (shift = 32; shift > 0; shift--) {
> + temp = (u64) NSEC_PER_SEC << shift;
> + do_div(temp, hz);
> + if ((temp >> 32) == 0)
> + break;
> + }
> + cs->shift = shift;
> + cs->mult = (u32) temp;
> +}
> +

So that's the same function twice, right ? The reason for it are the
different data structures. So could you please do something like:

void calc_shift_mult(u32 *shift, u32 *mult, u32 hz)
{
do the magic math
}

and have wrapper inline functions for clocksource and clockevents
around it.

Thanks,

tglx
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