Re: [PATCH 1/4] timer: Added usleep[_range] timer

From: Arjan van de Ven
Date: Wed Jul 28 2010 - 17:04:55 EST


On 7/28/2010 1:58 PM, Andrew Morton wrote:

My main concern is that someone will type usleep(50) and won't realise
that it goes and sleeps for 100 usecs and their code gets slow as a
result. This sort of thing takes *years* to discover and fix. If we'd
forced them to type usleep_range() instead, it would never have happened.



Another question: what is the typical overhead of a usleep()? IOW, at
what delay value does it make more sense to use udelay()? Another way
of asking that would be "how long does a usleep(1) take"? If it
reliably consumes 2us CPU time then we shouldn't do it.

But it's not just CPU time, is it? A smart udelay() should put the CPU
into a lower power state, so a udelay(3) might consume less energy than
a usleep(2), because the usleep() does much more work in schedule() and
friends?

for very low values of udelay() you're likely right.... but we could and should catch that inside usleep imo and fall back to a udelay
it'll likely be 10 usec or so where we'd cut off.

now there is no such thing as a "low power udelay", not really anyway....

but the opposite is true; the cpu idle code will effectively do the equivalent of udelay() if you're asking for a very short delay, so
short that any power saving thing isn't giong to be worth it. ( + hitting scheduler overhead


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