gameport: use this_cpu_read instead of lookup

From: Christoph Lameter
Date: Thu Dec 16 2010 - 13:15:25 EST




Signed-off-by: Christoph Lameter <cl@xxxxxxxxx>

---
drivers/input/gameport/gameport.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

Index: linux-2.6/drivers/input/gameport/gameport.c
===================================================================
--- linux-2.6.orig/drivers/input/gameport/gameport.c 2010-12-16 11:46:18.000000000 -0600
+++ linux-2.6/drivers/input/gameport/gameport.c 2010-12-16 11:46:56.000000000 -0600
@@ -123,7 +123,7 @@ static int gameport_measure_speed(struct
}

gameport_close(gameport);
- return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
+ return (this_cpu_read(cpu_info.loops_per_jiffy) *
(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);

#else

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