Re: [PATCH 2/4] Documentation: Add evdev type and code definitions
From: Chase Douglas
Date: Fri Jan 07 2011 - 15:35:00 EST
On 12/15/2010 06:59 PM, Peter Hutterer wrote:
> On Tue, Dec 14, 2010 at 01:21:10PM -0800, Chase Douglas wrote:
>> +EV_KEY events take the form KEY_<name> or BTN_<name>. For example, KEY_A is used
>> +to represent the 'A' key on a keyboard. When a key is depressed, an event with
>> +the key's code is emitted with value 1. When the key is depressed, an event is
>> +emitted with value 0. In general, KEY_<name> is used for keyboard keys, and
>> +BTN_<name> is used for other types of momentary switch events.
> repeat keys have value 2, might want to add this here.
>> +* BTN_TOOL_<name>, BTN_TOUCH:
>> + - These codes are used in conjunction with input trackpads, tablets, and
>> + touchscreens. These devices may be used with fingers, pens, or other tools.
>> + When an event occurs and a tool is used, the corresponding BTN_TOOL_<name>
>> + code should be set to a value of 1. When the tool is no longer interacting
>> + with the input device, the BTN_TOOL_<name> code should be reset to 0. All
>> + trackpads, tablets, and touchscreens should use at least one BTN_TOOL_<name>
>> + code when events are generated. For non-tablet devices, the tool is usually
>> + BTN_TOUCH.
> BTN_TOUCH is used as proximity delimiter. e.g. wacom sends BTN_TOOL_PEN when
> the pen comes into proximity and (in addition) BTN_TOUCH when the pen
> actually touches the tablet. synaptics does the same IIRC except that it
> doesn't support hovering, so BTN_TOOL_FINGER and BTN_TOUCH are always
> set/unset in the same EV_SYN frame.
I've added wording for this.
>> +* REL_WHEEL, REL_HWHEEL:
>> + - These codes are used for vertical and horizontal scroll wheels,
>> + respectively.
> I'm not sure they're special, other than in X where we still treat them as
> buttons by convention. It's good to describe them here, just in case, but I
> wouldn't call that a "special meaning".
In my mind I thought people may confuse this with a generic knob input
device. I've seen these in the local Apple store, and I believe they are
used primarily for professional a/v editing to go forward and backward
in time. I don't believe such devices should be using either of these
codes, so I defined the codes to be for scroll wheels.
>> +* ABS_PRESSURE:
>> + - Used to describe the pressure of a touch interaction on an input device.
> again, that's not really special IMO. it pretty much does what it says on
> the box :)
I think I had something in mind for this like the above REL_WHEEL, but I
can't think of it now. After re-reading this description, I don't think
it yields any new information that can't be gleaned from the code name
itself, so I've yanked it from the document.
> fwiw, I know that even though the documentation should be enough as-is,
> having a few simple examples are always really useful to form the picture in
> one's head. especially for newcomers who don't understand the basic concepts
> just something like:
> "for example, an absolute device moving to a new position and pressing and
> releasing a button may send events like this:
> code value
> ABS_X 10
> ABS_Y 100
> BTN_LEFT 1
> EV_SYN SYN_REPORT
> BTN_LEFT 0
> EV_SYN SYN_REPORT
> This immediately makes it obvious that buttons and axes can be mixed in the
> same frame. you may want to also point to a few tools that show the event
> stream (evtest comes to mind as the most widely distributed).
I would like to see this as well, but I think I'll leave the initial
commit to just the protocol documentation. We should add these in a
subsequent commit (and I'm running out of time at the moment :).
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