Re: [PATCH v2] sched: Accelerate "pick_next_entity" under specialcondition

From: Michael Wang
Date: Mon Jan 16 2012 - 21:51:46 EST


Hi, Peter

I sent this v2 patch with more description, suppose to explain
what's in my mind clearly.

Please tell me if my understanding on the logic is wrong, I really
need your help to realize the issue.

Best regards
Michael Wang

On 01/17/2012 10:36 AM, Michael Wang wrote:

> From: wangyun <wangyun@xxxxxxxxxxxxxxxxxx>
>
> In original code, we get the next entity in this way:
>
> if(condition1)
> result=value1;
> if(condition2)
> result=value2;
> if(condition3)
> result=value3;
> return result;
>
> So if condition3 is true, we will get value3, but still
> need to check condition1 and condition2, this will waste
> our time.
>
> This patch will change the way like:
>
> if(condition3) {
> result=value3;
> goto out;
> }
> if(condition2) {
> result=value2;
> goto out;
> }
> if(condition1) {
> result=value1;
> goto out;
> }
>
> out:
> return result;
>
> So we can avoid check condition2 and condition1 when
> condition3 is true now.
>
> v2:
> 1. do not use ugly macro any more.
> 2. add more description.
>
> Signed-off-by: Michael Wang <wangyun@xxxxxxxxxxxxxxxxxx>
> ---
> kernel/sched/fair.c | 26 +++++++++++++++-----------
> 1 files changed, 15 insertions(+), 11 deletions(-)
>
> diff --git a/kernel/sched/fair.c b/kernel/sched/fair.c
> index 84adb2d..e8a72b2 100644
> --- a/kernel/sched/fair.c
> +++ b/kernel/sched/fair.c
> @@ -1308,29 +1308,33 @@ static struct sched_entity
> *pick_next_entity(struct cfs_rq *cfs_rq)
> struct sched_entity *left = se;
>
> /*
> - * Avoid running the skip buddy, if running something else can
> - * be done without getting too unfair.
> + * Someone really wants this to run. If it's not unfair, run it.
> */
> - if (cfs_rq->skip == se) {
> - struct sched_entity *second = __pick_next_entity(se);
> - if (second && wakeup_preempt_entity(second, left) < 1)
> - se = second;
> + if (cfs_rq->next && wakeup_preempt_entity(cfs_rq->next, left) < 1) {
> + se = cfs_rq->next;
> + goto out;
> }
>
> /*
> * Prefer last buddy, try to return the CPU to a preempted task.
> */
> - if (cfs_rq->last && wakeup_preempt_entity(cfs_rq->last, left) < 1)
> + if (cfs_rq->last && wakeup_preempt_entity(cfs_rq->last, left) < 1) {
> se = cfs_rq->last;
> + goto out;
> + }
>
> /*
> - * Someone really wants this to run. If it's not unfair, run it.
> + * Avoid running the skip buddy, if running something else can
> + * be done without getting too unfair.
> */
> - if (cfs_rq->next && wakeup_preempt_entity(cfs_rq->next, left) < 1)
> - se = cfs_rq->next;
> + if (cfs_rq->skip == se) {
> + struct sched_entity *second = __pick_next_entity(se);
> + if (second && wakeup_preempt_entity(second, left) < 1)
> + se = second;
> + }
>
> +out:
> clear_buddies(cfs_rq, se);
> -
> return se;
> }
>


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