Re: [PATCH V2] block/throttle: Add IO throttled information in blkio.throttle.

From: Tao Ma
Date: Sat Sep 01 2012 - 09:59:06 EST


Hi Tejun,
On 09/01/2012 09:05 AM, Tejun Heo wrote:
> On Fri, Aug 31, 2012 at 01:15:09PM +0800, Tao Ma wrote:
>> From: Tao Ma <boyu.mt@xxxxxxxxxx>
>>
>> Currently, if the IO is throttled by io-throttle, the SA has no idea of
>
> What's SA?
system admin.
>
>> the situation and can't report it to the real application user about
>> that he/she has to do something. So this patch adds a new interface
>
> Why does the application user "has to" do something? There's nothing
> the upper layer "must" do. I'm not necessarily objecting to adding
> the stat but the description seems a bit misleading.
>
>> named blkio.throttle.io_queued which indicates how many IOs are
>> currently throttled.
>
> Also, the suggested stat is rather lacking for such purposes. There's
> no way other than keeping polling to find out the condition, which is
> rather sad. What's the actual use case here?
Vivek and I have talked about its usage in my first try. See the thread
here. https://lkml.org/lkml/2012/5/22/81
And I am OK to say it again here. In our case, we use flashcache as a
block device and the bad thing is that flashcache is a bio-based dm
target and we can't use block io controller here to control the weight
of different cgroups. So io throttle is chosen. But as io throttle can
only set a hard upper limit for different instances, it makes the
control not flexible enough. Say with io controller, if there is no
requests form the cgroup with weight 1000, a cgroup with 500 can use the
whole bandwidth of the underlying device. But if we set 1000 iops for
cgroup A and 500 iops for cgroup B in io throttle, cgroup B can't exceed
its limit even if cgroup A has no request pending. So if we can export
the io_queued information out to the system admin, they can write some
daemon and in the above case, increase the upper limit of cgroup B to
some number say 1000. It helps us to utilize the device more
efficiently. Does it make sense to you?


>
>> Also another function blkg_rwstat_dec is added since the number of throttled
>> IOs can be either added or decreased.
>
> Maybe just make blkg_rwstat_add() to take int64_t instead of uint64_t?
sure, will change it in the later version.
>
>> +static void throtl_update_queued_stats(struct throtl_grp *tg, int rw, int add)
>> +{
>> + struct tg_stats_cpu *stats_cpu;
>> + unsigned long flags;
>> +
>> + /* If per cpu stats are not allocated yet, don't do any accounting. */
>> + if (tg->stats_cpu == NULL)
>> + return;
>> +
>> + /*
>> + * Disabling interrupts to provide mutual exclusion between two
>> + * writes on same cpu. It probably is not needed for 64bit. Not
>> + * optimizing that case yet.
>> + */
>> + local_irq_save(flags);
>> +
>> + stats_cpu = this_cpu_ptr(tg->stats_cpu);
>> + if (add)
>> + blkg_rwstat_add(&stats_cpu->io_queued, rw, 1);
>> + else
>> + blkg_rwstat_dec(&stats_cpu->io_queued, rw, 1);
>> +
>> + local_irq_restore(flags);
>
> Adding throttle.io_queued could be a bit more consistent?
sorry, I don't know what is your meaning here. You mean some codes like
blkg_rwstat_add(&stats_cpu->throttle.io_queude, rw, 1)?

Thanks
Tao
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