Re: [PATCH 1/2] aoe: mark AoE packets as requiring no checksumming

From: Ben Hutchings
Date: Wed Sep 19 2012 - 21:25:03 EST


On Wed, 2012-09-19 at 18:17 -0700, Ed Cashin wrote:
> In order for the network layer to see that AoE requires
> no checksumming in a generic way, packets should be marked
> CHECKSUM_NONE.

Which they are by default.

> Rather than relying on the current behavior of alloc_skb,
> this change causes the aoe driver to explicitly mark its
> packets as requiring no checksum.
>
> Signed-off-by: Ed Cashin <ecashin@xxxxxxxxxx>
> ---
> drivers/block/aoe/aoecmd.c | 1 +
> 1 files changed, 1 insertions(+), 0 deletions(-)
>
> diff --git a/drivers/block/aoe/aoecmd.c b/drivers/block/aoe/aoecmd.c
> index de0435e..0ba1b63 100644
> --- a/drivers/block/aoe/aoecmd.c
> +++ b/drivers/block/aoe/aoecmd.c
> @@ -35,6 +35,7 @@ new_skb(ulong len)
> skb_reset_mac_header(skb);
> skb_reset_network_header(skb);
> skb->protocol = __constant_htons(ETH_P_AOE);
> + skb->ip_summed = CHECKSUM_NONE;

Can be written as:
skb_checksum_none_assert(skb);
if you really want to be sure.

Ben.

> }
> return skb;
> }

--
Ben Hutchings, Staff Engineer, Solarflare
Not speaking for my employer; that's the marketing department's job.
They asked us to note that Solarflare product names are trademarked.

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