Re: [PATCH trivial] include/linux/coda.h: remove useless '#else'

From: Joe Perches
Date: Sun Aug 04 2013 - 21:21:53 EST


On Mon, 2013-08-05 at 08:24 +0800, Chen Gang wrote:
> On 07/31/2013 11:16 AM, Chen Gang F T wrote:
> > On 07/31/2013 09:53 AM, Chen Gang wrote:
> >> On 07/31/2013 09:44 AM, Chen Gang wrote:
> >>> On 07/30/2013 08:29 PM, Joe Perches wrote:
> >>>> On Tue, 2013-07-30 at 15:30 +0800, Chen Gang wrote:
> >>>>> '#else' is useless, need remove.
> >>>>>
> >>>>> Signed-off-by: Chen Gang <gang.chen@xxxxxxxxxxx>
> >>>>> ---
> >>>>> include/linux/coda.h | 1 -
> >>>>> 1 files changed, 0 insertions(+), 1 deletions(-)
> >>>>>
> >>>>> diff --git a/include/linux/coda.h b/include/linux/coda.h
> >>>>> index cff544f..d30209b 100644
> >>>>> --- a/include/linux/cod
> >>>>> +++ b/include/linux/coda.h
> >>>>> @@ -60,7 +60,6 @@ Mellon the rights to redistribute these changes without encumbrance.
> >>>>>
> >>>>> #if defined(__linux__)
> >>>>> typedef unsigned long long u_quad_t;
> >>>>> -#else
> >>>>> #endif
> >>>>> #include <uapi/linux/coda.h>
> >>>>> #endif
> >>>>
> >>>> Why have the #if at all?
> >>>>
>
> Hmm... if any members have some questions about the fix, commonly it
> means the related fix need additional improvement.
>
> Is it better to use BUILD_BUG() for the fix ?

Probably not. __linux__ is predefined by gcc.

Using an #ifdef __linux__ might make some sense in
in include/uapi, but not in include/linux.


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