[ 122/135] HID: wiimote: fix FF deadlock

From: Greg Kroah-Hartman
Date: Fri Oct 11 2013 - 15:46:17 EST


3.11-stable review patch. If anyone has any objections, please let me know.

------------------

From: David Herrmann <dh.herrmann@xxxxxxxxx>

commit f50f9aabf32db7414551ffdfdccc71be5f3d6e7d upstream.

The input core has an internal spinlock that is acquired during event
injection via input_event() and friends but also held during FF callbacks.
That means, there is no way to share a lock between event-injection and FF
handling. Unfortunately, this is what is required for wiimote state
tracking and what we do with state.lock and input->lock.

This deadlock can be triggered when using continuous data reporting and FF
on a wiimote device at the same time. I takes me at least 30m of
stress-testing to trigger it but users reported considerably shorter
times (http://bpaste.net/show/132504/) when using some gaming-console
emulators.

The real problem is that we have two copies of internal state, one in the
wiimote objects and the other in the input device. As the input-lock is
not supposed to be accessed from outside of input-core, we have no other
chance than offloading FF handling into a worker. This actually works
pretty nice and also allows to implictly merge fast rumble changes into a
single request.

Due to the 3-layered workers (rumble+queue+l2cap) this might reduce FF
responsiveness. Initial tests were fine so lets fix the race first and if
it turns out to be too slow we can always handle FF out-of-band and skip
the queue-worker.

Reported-by: Thomas Schneider
Signed-off-by: David Herrmann <dh.herrmann@xxxxxxxxx>
Signed-off-by: Jiri Kosina <jkosina@xxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>

---
drivers/hid/hid-wiimote-modules.c | 40 +++++++++++++++++++++++++++-----------
drivers/hid/hid-wiimote.h | 4 ++-
2 files changed, 32 insertions(+), 12 deletions(-)

--- a/drivers/hid/hid-wiimote-modules.c
+++ b/drivers/hid/hid-wiimote-modules.c
@@ -119,12 +119,22 @@ static const struct wiimod_ops wiimod_ke
* the rumble motor, this flag shouldn't be set.
*/

+/* used by wiimod_rumble and wiipro_rumble */
+static void wiimod_rumble_worker(struct work_struct *work)
+{
+ struct wiimote_data *wdata = container_of(work, struct wiimote_data,
+ rumble_worker);
+
+ spin_lock_irq(&wdata->state.lock);
+ wiiproto_req_rumble(wdata, wdata->state.cache_rumble);
+ spin_unlock_irq(&wdata->state.lock);
+}
+
static int wiimod_rumble_play(struct input_dev *dev, void *data,
struct ff_effect *eff)
{
struct wiimote_data *wdata = input_get_drvdata(dev);
__u8 value;
- unsigned long flags;

/*
* The wiimote supports only a single rumble motor so if any magnitude
@@ -137,9 +147,10 @@ static int wiimod_rumble_play(struct inp
else
value = 0;

- spin_lock_irqsave(&wdata->state.lock, flags);
- wiiproto_req_rumble(wdata, value);
- spin_unlock_irqrestore(&wdata->state.lock, flags);
+ /* Locking state.lock here might deadlock with input_event() calls.
+ * schedule_work acts as barrier. Merging multiple changes is fine. */
+ wdata->state.cache_rumble = value;
+ schedule_work(&wdata->rumble_worker);

return 0;
}
@@ -147,6 +158,8 @@ static int wiimod_rumble_play(struct inp
static int wiimod_rumble_probe(const struct wiimod_ops *ops,
struct wiimote_data *wdata)
{
+ INIT_WORK(&wdata->rumble_worker, wiimod_rumble_worker);
+
set_bit(FF_RUMBLE, wdata->input->ffbit);
if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play))
return -ENOMEM;
@@ -159,6 +172,8 @@ static void wiimod_rumble_remove(const s
{
unsigned long flags;

+ cancel_work_sync(&wdata->rumble_worker);
+
spin_lock_irqsave(&wdata->state.lock, flags);
wiiproto_req_rumble(wdata, 0);
spin_unlock_irqrestore(&wdata->state.lock, flags);
@@ -1731,7 +1746,6 @@ static int wiimod_pro_play(struct input_
{
struct wiimote_data *wdata = input_get_drvdata(dev);
__u8 value;
- unsigned long flags;

/*
* The wiimote supports only a single rumble motor so if any magnitude
@@ -1744,9 +1758,10 @@ static int wiimod_pro_play(struct input_
else
value = 0;

- spin_lock_irqsave(&wdata->state.lock, flags);
- wiiproto_req_rumble(wdata, value);
- spin_unlock_irqrestore(&wdata->state.lock, flags);
+ /* Locking state.lock here might deadlock with input_event() calls.
+ * schedule_work acts as barrier. Merging multiple changes is fine. */
+ wdata->state.cache_rumble = value;
+ schedule_work(&wdata->rumble_worker);

return 0;
}
@@ -1756,6 +1771,8 @@ static int wiimod_pro_probe(const struct
{
int ret, i;

+ INIT_WORK(&wdata->rumble_worker, wiimod_rumble_worker);
+
wdata->extension.input = input_allocate_device();
if (!wdata->extension.input)
return -ENOMEM;
@@ -1817,12 +1834,13 @@ static void wiimod_pro_remove(const stru
if (!wdata->extension.input)
return;

+ input_unregister_device(wdata->extension.input);
+ wdata->extension.input = NULL;
+ cancel_work_sync(&wdata->rumble_worker);
+
spin_lock_irqsave(&wdata->state.lock, flags);
wiiproto_req_rumble(wdata, 0);
spin_unlock_irqrestore(&wdata->state.lock, flags);
-
- input_unregister_device(wdata->extension.input);
- wdata->extension.input = NULL;
}

static const struct wiimod_ops wiimod_pro = {
--- a/drivers/hid/hid-wiimote.h
+++ b/drivers/hid/hid-wiimote.h
@@ -133,13 +133,15 @@ struct wiimote_state {
__u8 *cmd_read_buf;
__u8 cmd_read_size;

- /* calibration data */
+ /* calibration/cache data */
__u16 calib_bboard[4][3];
+ __u8 cache_rumble;
};

struct wiimote_data {
struct hid_device *hdev;
struct input_dev *input;
+ struct work_struct rumble_worker;
struct led_classdev *leds[4];
struct input_dev *accel;
struct input_dev *ir;


--
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@xxxxxxxxxxxxxxx
More majordomo info at http://vger.kernel.org/majordomo-info.html
Please read the FAQ at http://www.tux.org/lkml/