Re: [PATCHv3 1/5] Input: add common DT binding for touchscreens

From: Dmitry Torokhov
Date: Mon May 05 2014 - 15:51:49 EST


On Mon, May 05, 2014 at 12:41:26PM -0700, Tony Lindgren wrote:
> * Sebastian Reichel <sre@xxxxxxxxxx> [140425 16:56]:
> > Add common DT binding documentation for touchscreen devices and
> > implement input_parse_touchscreen_of_params, which parses the common
> > properties and configures the input device accordingly.
> >
> > The method currently does not interpret the axis inversion properties,
> > since there is no matching flag in the generic linux input device.
> >
> > Signed-off-by: Sebastian Reichel <sre@xxxxxxxxxx>
> > ---
> > .../bindings/input/touchscreen/touchscreen.txt | 27 +++++++++++++++++
> > drivers/input/input.c | 34 ++++++++++++++++++++++
> > include/linux/input.h | 8 +++++
> > 3 files changed, 69 insertions(+)
> > create mode 100644 Documentation/devicetree/bindings/input/touchscreen/touchscreen.txt
> >
> > diff --git a/Documentation/devicetree/bindings/input/touchscreen/touchscreen.txt b/Documentation/devicetree/bindings/input/touchscreen/touchscreen.txt
> > new file mode 100644
> > index 0000000..d8e0616
> > --- /dev/null
> > +++ b/Documentation/devicetree/bindings/input/touchscreen/touchscreen.txt
> > @@ -0,0 +1,27 @@
> > +General Touchscreen Properties:
> > +
> > +Optional properties for Touchscreens:
> > + - touchscreen-size-x : horizontal resolution of touchscreen
> > + (in pixels)
> > + - touchscreen-size-y : vertical resolution of touchscreen
> > + (in pixels)
> > + - touchscreen-max-pressure : maximum reported pressure (arbitrary range
> > + dependent on the controller)
> > + - touchscreen-fuzz-x : horizontal noise value of the absolute input
> > + device (in pixels)
> > + - touchscreen-fuzz-y : vertical noise value of the absolute input
> > + device (in pixels)
> > + - touchscreen-fuzz-pressure : pressure noise value of the absolute input
> > + device (arbitrary range dependent on the
> > + controller)

Fuzz seems like linux-specific property, not generic one.


> > + - touchscreen-inverted-x : X axis is inverted (boolean)
> > + - touchscreen-inverted-y : Y axis is inverted (boolean)
>
> We probably also need something to swap x and y depending on the
> display orientation in addition to the touchscreen-inverted-x and y.
> Just swapping x and y is not enough depending if we rotate by 270
> degrees instead of 90 degrees.
>
> Naturally that part can be added later.

So far we've been relying on upper layers (such as tslib) to perform
such transformations rather than re-implementing it in every driver. Are
we saying that we need to implement this in input core?

Thanks.

--
Dmitry
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