Re: [PATCH -mm 8/8] slab: reap dead memcg caches aggressively

From: Joonsoo Kim
Date: Mon Jun 02 2014 - 00:38:40 EST


On Fri, May 30, 2014 at 05:51:11PM +0400, Vladimir Davydov wrote:
> There is no use in keeping free objects/slabs on dead memcg caches,
> because they will never be allocated. So let's make cache_reap() shrink
> as many free objects from such caches as possible.
>
> Note the difference between SLAB and SLUB handling of dead memcg caches.
> For SLUB, dead cache destruction is scheduled as soon as the last object
> is freed, because dead caches do not cache free objects. For SLAB, dead
> caches can keep some free objects on per cpu arrays, so that an empty
> dead cache will be hanging around until cache_reap() drains it.
>
> We don't disable free objects caching for SLAB, because it would force
> kfree to always take a spin lock, which would degrade performance
> significantly.
>
> Since cache_reap() drains all caches once ~4 secs on each CPU, empty
> dead caches will die quickly.
>
> Signed-off-by: Vladimir Davydov <vdavydov@xxxxxxxxxxxxx>
> ---
> mm/slab.c | 17 ++++++++++++-----
> 1 file changed, 12 insertions(+), 5 deletions(-)
>
> diff --git a/mm/slab.c b/mm/slab.c
> index cecc01bba389..d81e46316c99 100644
> --- a/mm/slab.c
> +++ b/mm/slab.c
> @@ -3985,6 +3985,11 @@ static void cache_reap(struct work_struct *w)
> goto out;
>
> list_for_each_entry(searchp, &slab_caches, list) {
> + int force = 0;
> +
> + if (memcg_cache_dead(searchp))
> + force = 1;
> +
> check_irq_on();
>
> /*
> @@ -3996,7 +4001,7 @@ static void cache_reap(struct work_struct *w)
>
> reap_alien(searchp, n);
>
> - drain_array(searchp, n, cpu_cache_get(searchp), 0, node);
> + drain_array(searchp, n, cpu_cache_get(searchp), force, node);
>
> /*
> * These are racy checks but it does not matter
> @@ -4007,15 +4012,17 @@ static void cache_reap(struct work_struct *w)
>
> n->next_reap = jiffies + REAPTIMEOUT_NODE;
>
> - drain_array(searchp, n, n->shared, 0, node);
> + drain_array(searchp, n, n->shared, force, node);
>
> if (n->free_touched)
> n->free_touched = 0;
> else {
> - int freed;
> + int freed, tofree;
> +
> + tofree = force ? slabs_tofree(searchp, n) :
> + DIV_ROUND_UP(n->free_limit, 5 * searchp->num);

Hello,

According to my code reading, slabs_to_free() doesn't return number of
free slabs. This bug is introduced by 0fa8103b. I think that it is
better to fix it before applyting this patch. Otherwise, use n->free_objects
instead of slabs_tofree() to achieve your purpose correctly.

Thanks.
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