Re: [PATCH] misc: Increase available dyanmic minors

From: Keith Busch
Date: Tue Dec 09 2014 - 11:16:58 EST


On Tue, 9 Dec 2014, Arnd Bergmann wrote:
On Monday 08 December 2014 16:01:50 Keith Busch wrote:
This increases the number of available miscellaneous character device
dynamic minors from 63 to the max minor, 1M.

Dynamic minor previously started at 63 and went down to zero. That's not
enough in some situations, and also eventually creates a collision with
'psaux' misc device. This patch starts minors at the last defined misc
minor (255) and works up to the max possible.

Signed-off-by: Keith Busch <keith.busch@xxxxxxxxx>

I guess this will break support for ancient user space tools, and
possibly also old file systems that do not support more than 8-bit
minor numbers. I would assume that it's ok, but you definitely have
to mention in the changelog that things might break and how you
have concluded that this is safe enough.

Sure, I can call this out in the change log. I hadn't considered file
systems on a character device. Tooling as well.

If a character device is so tightly coupled to such legacy tools, maybe
they should register a static minor, and this patch makes 63 additional
ones available. Does that sound reasonable?

If you cannot come up with a good reasoning, it might be better
to combine both and use up the traditional dynamic minor numbers
before using the >255 range.

A problem with the existing method is that anyone can use a number in the
range it's dynamically allocating from. Once you encounter a collision,
all following dynamic misc_device registration will fail. Most of the
defined minors in that range are marked unused, but PSMOUSE_MINOR is
still used.

If we continue using the traditional dynamic allocator, the component
registering as dynamic races against the one registering with its static,
so that doesn't sound right.
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