Re: [PATCH 5/8] fbdev: ssd1307fb: Add module parameter bitsperpixel.

From: Olliver Schinagl
Date: Wed Mar 25 2015 - 06:57:01 EST


Hey all,

On 10-03-15 11:45, Tomi Valkeinen wrote:
On 14/02/15 17:54, Maxime Ripard wrote:
On Sat, Feb 07, 2015 at 05:05:03PM +0100, Thomas Niederprüm wrote:
Am Sat, 7 Feb 2015 12:20:43 +0100
schrieb Maxime Ripard <maxime.ripard@xxxxxxxxxxxxxxxxxx>:

On Fri, Feb 06, 2015 at 11:28:11PM +0100, niederp@xxxxxxxxxxxxxxxx
wrote:
From: Thomas Niederprüm <niederp@xxxxxxxxxxxxxxxx>

This patch adds a module parameter 'bitsperpixel' to adjust the
colordepth of the framebuffer. All values >1 will result in memory
map of the requested color depth. However only the MSB of each
pixel will be sent to the device. The framebuffer identifies itself
as a grayscale display with the specified depth.

I'm not sure this is the right thing to do.

The bits per pixel for this display is rightfully defined, used and
reported to the userspace, why would you want to change that?

You are right of course. The display is 1bpp and it reports to be 1
bpp. The problem is that there is almost no userspace library that can
handle 1 bit framebuffers correctly. So it is nice if the framebuffer
(optionally) can expose itself as 8 bits per pixel grayscale to the
userspace program. As an example this allows to run DirectFB on the
framebuffer, which is not possible out of the box for 1bpp.

Also note that if do not set the module parameter at load time
the framebuffer will be 1bpp. So you have to actively set that module
parameter to make the framebuffer pretend to be more than 1bpp.

In any case I don't cling to that patch, I just thought it was a nice
feature.

I'd say that the right fix would be to patch DirectFB, instead of
faking that in the kernel.

But again, that's probably Tomi's call, not mine.

Right, I'm not thrilled =). I don't think it's a good idea to lie to the
userspace (except when fixing regressions).

I've done the same thing actually in a local patchset and while you are right, we shouldn't lie to userspace, my choice was a performance one.

Right now, in the driver we already have to convert from a regular packed pixel framebuffer, to the format that supports the page layout of the actual chip. Especially on slow hardware, doing the math within this conversion just adds a few multiplications.

Also, there is indeed a lot of userspace out there which doesn't expect single bit displays.

Having said that, what about actually faking grayscale? If we toggle a pixel fast enough (we can achieve 40ish fps right now with a 400 kHz I2C bus) it appears to a user as gray. This can't easily be done in user space, would that be acceptable?

Olliver


Tomi




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