Re: [PATCH v3 5/7] tracing: Add 'hist' event trigger command

From: Tom Zanussi
Date: Sat Apr 04 2015 - 16:26:11 EST


On Sat, 2015-04-04 at 08:36 -0700, Alexei Starovoitov wrote:
> On Fri, Apr 3, 2015 at 8:51 AM, Tom Zanussi <tom.zanussi@xxxxxxxxxxxxxxx> wrote:
> > +static struct hist_trigger_entry *
> > +tracing_map_insert(struct tracing_map *map, void *key)
> > +{
> > + u32 idx, key_hash, test_key;
> > +
> > + key_hash = jhash(key, map->key_size, 0);
> > + idx = key_hash >> (32 - (map->map_bits + 1));
> > +
> > + while (1) {
> > + idx &= (map->map_size - 1);
> > + test_key = map->map[idx].key;
> > +
> > + if (test_key && test_key == key_hash &&
> > + keys_match(key, map->map[idx].val->key, map->key_size))
> > + return map->map[idx].val;
> > +
> > + if (!test_key && !cmpxchg(&map->map[idx].key, 0, key_hash)) {
> > + struct hist_trigger_entry *entry;
> > +
> > + entry = hist_trigger_entry_create(map);
> > + if (!entry)
> > + break;
> > + memcpy(entry->key, key, map->key_size);
> > + map->map[idx].val = entry;
> > +
> > + return map->map[idx].val;
> > + }
>
> There is obvious race here, since algorithm is not implemented correctly.
> Partially inserted key/value is not handled.

You're right, thanks for pointing it out.

I guess adding '&& map->map[idx].val && keys_match(...' would fix the
problem, but would result in duplicate entries for the same key, which I
wanted to avoid.

My original code didn't even have that keys_match() check, which is only
there for the rare possibility of a key collision - I originally just
set a flag in that case, which was printed out with the run results. In
all my testing I only ever saw it once, so I know it happens very
rarely, but it does happen, and the flag lets the user know and to maybe
try again (my second run of the same test didn't show a collision). I
thought of actually tracking the collisions as well, since they're so
rare, but didn't see that it was worth the bother. Using a 64-bit hash
would make it even more remote, but again, is it necessary in practice?

So I think there are several solutions - I'll probably just keep things
simple and go back to a collision flag..

Tom

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