Re: [PATCH 2/2] dax: fix bdev NULL pointer dereferences

From: Dan Williams
Date: Tue Feb 02 2016 - 12:10:31 EST


On Tue, Feb 2, 2016 at 8:46 AM, Jan Kara <jack@xxxxxxx> wrote:
> On Tue 02-02-16 08:33:56, Dan Williams wrote:
>> On Tue, Feb 2, 2016 at 3:17 AM, Jan Kara <jack@xxxxxxx> wrote:
>> [..]
>> > I see, thanks for explanation. So I'm OK with changing what is stored in
>> > the radix tree to accommodate this use case but my reservation that we IHMO
>> > have other more pressing things to fix remains...
>>
>> We don't need pfns in the radix to support XFS RT configurations.
>> Just call get_blocks() again and use the sector, or am I missing
>> something?
>
> You are correct. But if you decide to pay the cost of additional
> get_block() call, you only need the dirty tag in the radix tree and nothing
> else. So my understanding was that the whole point of games with radix tree
> is avoiding this extra get_block() calls for fsync().
>

DAX-fsync() is already a potentially expensive operation to cover data
durability guarantees for DAX-unaware applications. A DAX-aware
application is going to skip fsync, and the get_blocks() cost, to do
cache management itself.

Willy pointed out some other potential benefits, assuming a suitable
replacement for the protections afforded by the block-device
percpu_ref counter can be found. However, optimizing for the
DAX-unaware-application case seems the wrong motivation to me.