Re: [RFC PATCH v1 0/4] Add Rockchip RGA support

From: Yakir Yang
Date: Tue Mar 29 2016 - 07:17:32 EST


Hi Emil & Heiko,


On 03/29/2016 05:35 AM, Emil Velikov wrote:
On 28 March 2016 at 19:44, Heiko StÃbner <heiko@xxxxxxxxx> wrote:
Am Montag, 28. MÃrz 2016, 13:21:02 schrieb Emil Velikov:
On 22 March 2016 at 00:42, Heiko Stuebner <heiko@xxxxxxxxx> wrote:
Hi Yakir,

Am Montag, 21. MÃrz 2016, 20:17:46 schrieb Yakir Yang:
On 03/21/2016 07:29 PM, Heiko StÃbner wrote:
Am Montag, 21. MÃrz 2016, 17:28:38 schrieb Yakir Yang:
This patch set would add the RGA direct rendering based 2d graphics
acceleration module.
very cool to see that.
;)

This patch set is based on git repository below:
git://people.freedesktop.org/~airlied/linux drm-next
commit id: 568d7c764ae01f3706085ac8f0d8a8ac7e826bd7

And the RGA driver is based on Exynos G2D driver, it only manages the
command lists received from user, so user should make the command list
to data and registers needed by operation to use.

I have prepared an userspace demo application for testing:
https://github.com/yakir-Yang/libdrm-rockchip

That is a rockchip libdrm library, and I have write a simple test case
"rockchip_rga_test" that would test the below RGA features:
- solid
- copy
- rotation
- flip
- window clip
- dithering
Did you submit your libdrm changes as well?

Userspace-interfaces need to be stable so the other side must also get
accepted - even before the kernel change if I remember correctly.
Got it, and I just saw exynos_fimg2d already landed at mainline libdrm.
But I don't find the way to submit patches to libdrm, would you like
share some helps here ;)
Looking at the libdrm sources on cgit.freedesktop.org, I did not find any
specific manual on submitting patches.

But looking at the dri-list archive, dri-devel@xxxxxxxxxxxxxxxxxxxxx is
the
right list and looking at the libdrm history it looks like Emil Velikov
<emil.l.velikov@xxxxxxxxx> seems to be doing maintenance-stuff in libdrm.
And as a 3rd recipient, please also include the linux-rockchip list.

@Emil, please shout if I read that wrong :-)
You got it spot on Heiko. There are a few notes though...

As one reuses the existing hardware/IP block, it would be better to
avoid copy/pasting code around.
Namely:
- (if possible) factor out the exynos g2d kernel functionality to a
separate kernel module and wire up the rockhip (via dt ?) to use it
- factor out the g2d specifics out of exynos_drm.h (into
exynos_g2d_drm.h perhaps ?) and make sure exynos_drm.h includes the
new header
I think the IP blocks themself are quite different between Rockchip's RGA and
Samsung's g2d and I guess the similarities are more along the lines on how
that gets integrated into the respective drm driver and userspace.


Yes, the hardware IP blocks is quite different. I just reference two things
from Exynos g2d code:
1. UAPI side: let userspace pass the detail mode tranform register setting
to kernel directly, so we don't need to pass the rendering parameters to
kernel, just simplify the ioctl parameters.

2. Kernel side: reference the cmdlist manager method. Two simply task: one
for collecting the userspace register setting, another start rendering process.

In this case, the exynos_g2d_drm.h seems like a good idea. As I'm
obviously biased, it's better to check how others feel on the topic.

Do you mean that just create an exynos_g2d_drm.h, so both exynos_drm.h
and rockchip_drm.h could include them ? It's good to reuse code, but in this
case I thought it's better to keep both exist.

I have try to do that, split the common 'exynos_g2d_drm.h'. But I thought it may
caused some name confusion. For example, the drm rockchip code need call the
EXYNOS_G2D_SET_CMDLIST ioctl to send command list. This may like drm rockchip
is calling the Exynos G2D hardware, but actually it just the name conflict.

Actually the head file is much simple, just contained 60 lines.

So, is it okay not to split the head file, just keep the data structure define both
rockchip_drm.h and exynos_drm.h

- if neither of these are possible, then please ensure that the new
header uses correct types (see the docs [1]), use MIT/X11 license (if
possible) and link where upstream userspace is happy with the
interface (ideally more than a simple test app like libdrm)
These might sound like an overkill, although getting UAPI right and
maintaining it forever forces us to do so.
As for a real-world usecase, maybe the armsoc xserver might be somewhat easy
to use. While the core changes I did are in the core project already, I'm
still keeping the actual Rockchip support separate [0] due to the not-yet-
resolved create_gem ioctl.

Anyway, the armsoc xserver has some exa implementation hooks were I guess it
might be relatively easy to hook up soc-specific things.

Ouch the armsoc ddx... Last time I've checked it felt like a place
where everyone is doing his own thing, with no actual reviews and/or
maintainer. Iirc most/all of it's functionality was achievable with
modesetting ddx (with or without glamor) ? I take it that things have
changed and/or I misunderstood something ?

Yeah, previously I plan to add RGA support to Rockchip armsoc DDX, but
seems Mark start to work on modetestting, so I may need to switch to
follow him.

Anyway, for now I just use libdrm to package the RGA interfaces.

- Yakir

Note: The above is not meant as bashing although it hell sure looks like one.

Cheers
Emil

[0] https://github.com/mmind/xf86-video-armsoc/tree/devel/rockchip