[PATCH] [media] fsl-viu: make inlines static

From: Denys Vlasenko
Date: Fri Apr 15 2016 - 12:37:55 EST


It looks like author of this code wasn't aware that plain "inline"
without "static" does emit an (unused in this case) function body.

Add "static" to every inline in drivers/media/platform/fsl-viu.c

viu_default_settings() has only one callsite, so remove "inline" from it.
viu_activate_next_buf() and buffer_activate() are probably too large
to be inlined, maybe they need to lose "inline" too. Leter?

Signed-off-by: Denys Vlasenko <dvlasenk@xxxxxxxxxx>
CC: Hans Verkuil <hans.verkuil@xxxxxxxxx>
CC: linux-kernel@xxxxxxxxxxxxxxx
---
drivers/media/platform/fsl-viu.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/drivers/media/platform/fsl-viu.c b/drivers/media/platform/fsl-viu.c
index ae8c6b3..2c71d33 100644
--- a/drivers/media/platform/fsl-viu.c
+++ b/drivers/media/platform/fsl-viu.c
@@ -393,7 +393,7 @@ static void free_buffer(struct videobuf_queue *vq, struct viu_buf *buf)
buf->vb.state = VIDEOBUF_NEEDS_INIT;
}

-inline int buffer_activate(struct viu_dev *dev, struct viu_buf *buf)
+static inline int buffer_activate(struct viu_dev *dev, struct viu_buf *buf)
{
struct viu_reg *vr = dev->vr;
int bpp;
@@ -961,7 +961,7 @@ static int vidioc_s_input(struct file *file, void *priv, unsigned int i)
return 0;
}

-inline void viu_activate_next_buf(struct viu_dev *dev,
+static inline void viu_activate_next_buf(struct viu_dev *dev,
struct viu_dmaqueue *viuq)
{
struct viu_dmaqueue *vidq = viuq;
@@ -985,7 +985,7 @@ inline void viu_activate_next_buf(struct viu_dev *dev,
}
}

-inline void viu_default_settings(struct viu_reg *viu_reg)
+static void viu_default_settings(struct viu_reg *viu_reg)
{
struct viu_reg *vr = viu_reg;

--
1.8.1.4