Re: [PATCH 3/3] of: overlay: Pick up label symbols from overlays.

From: Marek Vasut
Date: Mon May 09 2016 - 16:32:23 EST


On 05/09/2016 08:11 PM, Pantelis Antoniou wrote:
> Insert overlay symbols to the base tree when applied.
> This makes it possible to apply an overlay that references a label
> that a previously inserted overlay had.
>
> Signed-off-by: Pantelis Antoniou <pantelis.antoniou@xxxxxxxxxxxx>
> Tested-by: Geert Uytterhoeven <geert+renesas@xxxxxxxxx>
>
> ---
> drivers/of/overlay.c | 102 +++++++++++++++++++++++++++++++++++++++++++++++++++
> 1 file changed, 102 insertions(+)
>
> diff --git a/drivers/of/overlay.c b/drivers/of/overlay.c
> index a274d65..a7956a2 100644
> --- a/drivers/of/overlay.c
> +++ b/drivers/of/overlay.c
> @@ -514,6 +514,101 @@ static int of_free_overlay_info(struct of_overlay *ov)
> return 0;
> }
>
> +static int of_overlay_add_symbols(
> + struct device_node *tree,
> + struct of_overlay *ov)
> +{
> + struct of_overlay_info *ovinfo;
> + struct device_node *root_sym = NULL;
> + struct device_node *child = NULL;
> + struct property *prop;
> + const char *path, *s;
> + char *new_path;
> + int i, len, err;
> +
> + /* this may fail (if no fixups are required) */
> + root_sym = of_find_node_by_path("/__symbols__");
> +
> + /* do nothing if no root symbols */
> + if (!root_sym)
> + return 0;
> +
> + /* locate the symbols & fixups nodes on resolve */
> + for_each_child_of_node(tree, child) {
> + if (of_node_cmp(child->name, "__symbols__") == 0)
> + goto found;
> + }
> + /* no symbols, no problem */
> + of_node_put(root_sym);
> + return 0;
> +
> +found:

You might want to factor this loop into a separate function instead of
the elaborate use of goto .

> + err = -EINVAL;
> + for_each_property_of_node(child, prop) {
> +
> + /* skip properties added automatically */
> + if (of_prop_cmp(prop->name, "name") == 0)
> + continue;
> +
> + err = of_property_read_string(child,
> + prop->name, &path);
> + if (err != 0) {
> + pr_err("%s: Could not find symbol '%s'\n",
> + __func__, prop->name);

It is useful to print the errno here I think.

> + continue;
> + }
> +
> +
> + /* now find fragment index */
> + s = path;
> +
> + /* compare paths to find fragment index */
> + ovinfo = NULL;
> + len = -1;
> + for (i = 0; i < ov->count; i++) {
> + ovinfo = &ov->ovinfo_tab[i];
> +
> + pr_debug("%s: #%d: overlay->name=%s target->name=%s\n",
> + __func__, i, ovinfo->overlay->full_name,
> + ovinfo->target->full_name);
> +
> + len = strlen(ovinfo->overlay->full_name);
> + if (strncasecmp(path, ovinfo->overlay->full_name,
> + len) == 0 && path[len] == '/')
> + break;
> + }
> +
> + if (i >= ov->count)
> + continue;
> +
> + pr_debug("%s: found target at #%d\n", __func__, i);
> + new_path = kasprintf(GFP_KERNEL, "%s%s",
> + ovinfo->target->full_name,
> + path + len);
> + if (!new_path) {
> + pr_err("%s: Failed to allocate propname for \"%s\"\n",
> + __func__, prop->name);

You ran out of memory here, so the pr_err() will probably also fail.

> + continue;
> + }
> +
> + err = of_changeset_add_property_string(&ov->cset, root_sym,
> + prop->name, new_path);
> +
> + /* free always */
> + kfree(new_path);
> +
> + if (err) {
> + pr_err("%s: Failed to add property for \"%s\"\n",
> + __func__, prop->name);
> + }
> + }
> +
> + of_node_put(child);
> + of_node_put(root_sym);
> +
> + return 0;
> +}
> +
> static LIST_HEAD(ov_list);
> static DEFINE_IDR(ov_idr);
>
> @@ -642,6 +737,13 @@ static int __of_overlay_create(struct device_node *tree,
> goto err_abort_trans;
> }
>
> + err = of_overlay_add_symbols(tree, ov);
> + if (err) {
> + pr_err("%s: of_overlay_add_symbols() failed for tree@%s\n",
> + __func__, tree->full_name);
> + goto err_abort_trans;
> + }
> +
> /* apply the changeset */
> err = __of_changeset_apply(&ov->cset);
> if (err) {
>


--
Best regards,
Marek Vasut