Re: [PATCH 7/7 v3] sched: fix wrong utilization accounting when switching to fair class

From: bsegall
Date: Tue Sep 20 2016 - 12:59:19 EST


Peter Zijlstra <peterz@xxxxxxxxxxxxx> writes:

> On Fri, Sep 16, 2016 at 04:23:16PM +0200, Vincent Guittot wrote:
>> On 16 September 2016 at 14:16, Peter Zijlstra <peterz@xxxxxxxxxxxxx> wrote:
>
>> >> > Also, the normalize comment in dequeue_entity() worries me, 'someone'
>> >> > didn't update that when he moved update_min_vruntime() around.
>> >
>> > I now worry more, so we do:
>> >
>> > dequeue_task := dequeue_task_fair (p == current)
>> > dequeue_entity
>> > update_curr()
>> > update_min_vruntime()
>> > vruntime -= min_vruntime
>> > update_min_vruntime()
>> > // use cfs_rq->curr, which we just normalized !
>>
>> yes but does it really change the cfs_rq->min_vruntime in this case ?
>
> So let me see; it does:
>
> vruntime = cfs_rq->min_vruntime;
>
> if (curr) // true
> vruntime = curr->vruntime; // == vruntime - min_vruntime
>
> if (leftmost) // possible
> if (curr) // true
> vruntime = min_vruntime(vruntime, se->vruntime);
> if (se->vruntime - (curr->vruntime - min_vruntime)) < 0 // false
>
> min_vruntime = max_vruntime(min_vruntime, vruntime);
> if ((curr->vruntime - min_vruntime) - min_vruntime) > 0)
>
>
> The problem is that double subtraction of min_vruntime can wrap.
> The thing is, min_vruntime is the 0-point in our modular space, it
> normalizes vruntime (ideally min_vruntime would be our 0-lag point,
> resulting in vruntime - min_vruntime being the lag).
>
> The moment min_vruntime grows past S64_MAX/2 -2*min_vruntime wraps into
> positive space again and the test above becomes true and we'll select
> the normalized @curr vruntime as new min_vruntime and weird stuff will
> happen.
>
>
> Also, even it things magically worked out, its still very icky to mix
> the normalized vruntime into things.
>
>> > put_prev_task := put_prev_task_fair
>> > put_prev_entity
>> > cfs_rq->curr = NULL;
>> >
>> >
>> > Now the point of the latter update_min_vruntime() is to advance
>> > min_vruntime when the task we removed was the one holding it back.
>> >
>> > However, it means that if we do dequeue+enqueue, we're further in the
>> > future (ie. we get penalized).
>> >
>> > So I'm inclined to simply remove the (2nd) update_min_vruntime() call.
>> > But as said above, my brain isn't co-operating much today.
>
> OK, so not sure we can actually remove it, we do want it to move
> min_vruntime forward (sometimes). We just don't want it to do so when
> DEQUEUE_SAVE -- we want to get back where we left off, nor do we want to
> muck about with touching normalized values.
>
> Another fun corner case is DEQUEUE_SLEEP; in that case we do not
> normalize, but we still want advance min_vruntime if this was the one
> holding it back.
>
> I ended up with the below, but I'm not sure I like it much. Let me prod
> a wee bit more to see if there's not something else we can do.
>
> Google has this patch-set replacing min_vruntime with an actual global
> 0-lag, which greatly simplifies things. If only they'd post it sometime
> :/ /me prods pjt and ben with a sharp stick :-)
>

No, we don't have any patches like that. I wish, we've screwed up
vruntime a couple of times too.