Re: [PATCH 1/4] locking/ww_mutex: Fix a deadlock affecting ww_mutexes

From: Maarten Lankhorst
Date: Wed Nov 23 2016 - 08:42:57 EST


Op 23-11-16 om 14:11 schreef Daniel Vetter:
> On Wed, Nov 23, 2016 at 02:08:48PM +0100, Daniel Vetter wrote:
>> On Wed, Nov 23, 2016 at 02:00:46PM +0100, Peter Zijlstra wrote:
>>> On Wed, Nov 23, 2016 at 12:25:22PM +0100, Nicolai Hähnle wrote:
>>>> From: Nicolai Hähnle <Nicolai.Haehnle@xxxxxxx>
>>>>
>>>> Fix a race condition involving 4 threads and 2 ww_mutexes as indicated in
>>>> the following example. Acquire context stamps are ordered like the thread
>>>> numbers, i.e. thread #1 should back off when it encounters a mutex locked
>>>> by thread #0 etc.
>>>>
>>>> Thread #0 Thread #1 Thread #2 Thread #3
>>>> --------- --------- --------- ---------
>>>> lock(ww)
>>>> success
>>>> lock(ww')
>>>> success
>>>> lock(ww)
>>>> lock(ww) .
>>>> . . unlock(ww) part 1
>>>> lock(ww) . . .
>>>> success . . .
>>>> . . unlock(ww) part 2
>>>> . back off
>>>> lock(ww') .
>>>> . .
>>>> (stuck) (stuck)
>>>>
>>>> Here, unlock(ww) part 1 is the part that sets lock->base.count to 1
>>>> (without being protected by lock->base.wait_lock), meaning that thread #0
>>>> can acquire ww in the fast path or, much more likely, the medium path
>>>> in mutex_optimistic_spin. Since lock->base.count == 0, thread #0 then
>>>> won't wake up any of the waiters in ww_mutex_set_context_fastpath.
>>>>
>>>> Then, unlock(ww) part 2 wakes up _only_the_first_ waiter of ww. This is
>>>> thread #2, since waiters are added at the tail. Thread #2 wakes up and
>>>> backs off since it sees ww owned by a context with a lower stamp.
>>>>
>>>> Meanwhile, thread #1 is never woken up, and so it won't back off its lock
>>>> on ww'. So thread #0 gets stuck waiting for ww' to be released.
>>>>
>>>> This patch fixes the deadlock by waking up all waiters in the slow path
>>>> of ww_mutex_unlock.
>>>>
>>>> We have an internal test case for amdgpu which continuously submits
>>>> command streams from tens of threads, where all command streams reference
>>>> hundreds of GPU buffer objects with a lot of overlap in the buffer lists
>>>> between command streams. This test reliably caused a deadlock, and while I
>>>> haven't completely confirmed that it is exactly the scenario outlined
>>>> above, this patch does fix the test case.
>>>>
>>>> v2:
>>>> - use wake_q_add
>>>> - add additional explanations
>>>>
>>>> Cc: Peter Zijlstra <peterz@xxxxxxxxxxxxx>
>>>> Cc: Ingo Molnar <mingo@xxxxxxxxxx>
>>>> Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
>>>> Cc: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxx>
>>>> Cc: dri-devel@xxxxxxxxxxxxxxxxxxxxx
>>>> Cc: stable@xxxxxxxxxxxxxxx
>>>> Reviewed-by: Christian König <christian.koenig@xxxxxxx> (v1)
>>>> Signed-off-by: Nicolai Hähnle <nicolai.haehnle@xxxxxxx>
>>> Completely and utterly fails to apply; I think this patch is based on
>>> code prior to the mutex rewrite.
>>>
>>> Please rebase on tip/locking/core.
>>>
>>> Also, is this a regression, or has this been a 'feature' of the ww_mutex
>>> code from early on?
>> Sorry forgot to mention that, but I checked. Seems to have been broken
>> since day 1, at least looking at the original code the wake-single-waiter
>> stuff is as old as the mutex code added in 2006.
> More details: For gpu drivers this was originally working, since the
> ww_mutex implementation in ttm did use wake_up_all. So need to add a
>
> Fixes: 5e338405119a ("drm/ttm: convert to the reservation api")

But it's broken in the original kernel ww_mutex implementation, I guess it doesn't matter much since ttm was the first in-kernel user anyway. :)

~Maarten