[PATCH 6/7] drm/sun4i: Save newly created layer in layers array in sun4i_layers_init

From: Chen-Yu Tsai
Date: Thu Feb 16 2017 - 22:14:26 EST


sun4i_layers_init allocates an array to store pointers to newly created
layers returned by sun4i_layer_init_one(), but fails to actually store
them. But it actually returns the empty array to unsuspecting users.

Save the pointers in the array, so that they may be used later.

Signed-off-by: Chen-Yu Tsai <wens@xxxxxxxx>
---
drivers/gpu/drm/sun4i/sun4i_layer.c | 1 +
1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/sun4i/sun4i_layer.c b/drivers/gpu/drm/sun4i/sun4i_layer.c
index 92ecc967dcb1..41bc0f860f5c 100644
--- a/drivers/gpu/drm/sun4i/sun4i_layer.c
+++ b/drivers/gpu/drm/sun4i/sun4i_layer.c
@@ -183,6 +183,7 @@ struct sun4i_layer **sun4i_layers_init(struct drm_device *drm)
SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(plane->pipe));

layer->id = i;
+ layers[i] = layer;
};

return layers;
--
2.11.0