Re: [PATCH v4 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D.
From: Eric Anholt
Date: Wed May 03 2017 - 15:07:06 EST
Daniel Vetter <daniel@xxxxxxxx> writes:
> On Fri, Apr 28, 2017 at 03:42:22PM -0700, Eric Anholt wrote:
>> The FBDEV initialization would throw an error in dmesg, when we just
>> want to silently not initialize fbdev on a V3D-only VC4 instance.
>> Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
> With the commit message updated that passing num_connector is the bug that
> throws the error (and not that we set up a no-op fbdev):
> Reviewed-by: Daniel Vetter <daniel.vetter@xxxxxxxx>
> Still kinda hoping for a follow-up to entirely get rid fo num_connector in
> the fbdev init funcs.
New commit message:
drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D.
There's no sense in having an fbdev if there's no display, since
connectors don't get hotplugged to this hardware. On Cygnus we were
getting a dmesg error from passing in num_connectors (0), when that
argument is supposed to be the maximum number of cloned connectors per
Still no drm-misc acks on the other two patches, so I don't think I can
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