Re: [PATCH v2 1/2] livepatch: introduce shadow variable API

From: Petr Mladek
Date: Wed Jul 19 2017 - 11:20:00 EST


On Tue 2017-07-18 15:36:27, Joe Lawrence wrote:
> Who knew naming things was so difficult :)
>
> There's been a bunch of feedback on terminology, so I'll just issue a
> collective reply to Petr's last msg on the topic. These were my
> thoughts on naming clarification:
>
> v1,v2 v3
> --------------------------------------------------------------
> obj, original data obj, parent object
> num, numerical description of new data id, data identifier
> new_data data
> new_size data_size

IMHO, "size" might be enough in the context when it is used.

>
> Miroslav also suggested additional text explaining the id / data
> identifier field. How about something like this:
>
> ---
>
> ================
> Shadow Variables
> ================
>
> ...
>
> A global, in-kernel hashtable associates parent pointers and a numeric
> identifier with shadow variable data.

I would slightly reformulate the above sentece:

A global, in-kernel hashtable associates pointers to parent objects
and a numeric identifier of the shadow data.

> Specifically, the parent pointer
> serves as the hashtable key, while the numeric id further filters
> hashtable queries. The numeric identifier is a simple enumeration that
> may be used to describe shadow variable versions (for stacking
> livepatches), class or type (for multiple shadow variables per parent),
> etc. Multiple shadow variables may attach to the same parent object,
> but their numeric identifier distinguises between them.

Sounds good to me.

Best Regards,
Petr