Re: [PATCH 1/2] drm/vc4: Demote user-accessible DRM_ERROR paths to DRM_DEBUG.

From: Boris Brezillon
Date: Fri Aug 04 2017 - 05:39:11 EST


On Tue, 25 Jul 2017 09:27:32 -0700
Eric Anholt <eric@xxxxxxxxxx> wrote:

> Userspace shouldn't be able to spam dmesg by passing bad arguments.
> This has particularly become an issues since we started using a bad
> argument to set_tiling to detect if set_tiling was supported.
>
> Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
> Fixes: 83753117f1de ("drm/vc4: Add get/set tiling ioctls.")

Reviewed-by: Boris Brezillon <boris.brezillon@xxxxxxxxxxxxxxxxxx>

> ---
> drivers/gpu/drm/vc4/vc4_bo.c | 14 +++---
> drivers/gpu/drm/vc4/vc4_gem.c | 10 ++--
> drivers/gpu/drm/vc4/vc4_kms.c | 2 +-
> drivers/gpu/drm/vc4/vc4_render_cl.c | 40 +++++++--------
> drivers/gpu/drm/vc4/vc4_validate.c | 78 +++++++++++++++---------------
> drivers/gpu/drm/vc4/vc4_validate_shaders.c | 72 +++++++++++++--------------
> 6 files changed, 108 insertions(+), 108 deletions(-)
>
> diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
> index 487f96412d35..ede80199001d 100644
> --- a/drivers/gpu/drm/vc4/vc4_bo.c
> +++ b/drivers/gpu/drm/vc4/vc4_bo.c
> @@ -389,7 +389,7 @@ vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags)
> struct vc4_bo *bo = to_vc4_bo(obj);
>
> if (bo->validated_shader) {
> - DRM_ERROR("Attempting to export shader BO\n");
> + DRM_DEBUG("Attempting to export shader BO\n");
> return ERR_PTR(-EINVAL);
> }
>
> @@ -410,7 +410,7 @@ int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
> bo = to_vc4_bo(gem_obj);
>
> if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
> - DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
> + DRM_DEBUG("mmaping of shader BOs for writing not allowed.\n");
> return -EINVAL;
> }
>
> @@ -435,7 +435,7 @@ int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
> struct vc4_bo *bo = to_vc4_bo(obj);
>
> if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
> - DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
> + DRM_DEBUG("mmaping of shader BOs for writing not allowed.\n");
> return -EINVAL;
> }
>
> @@ -447,7 +447,7 @@ void *vc4_prime_vmap(struct drm_gem_object *obj)
> struct vc4_bo *bo = to_vc4_bo(obj);
>
> if (bo->validated_shader) {
> - DRM_ERROR("mmaping of shader BOs not allowed.\n");
> + DRM_DEBUG("mmaping of shader BOs not allowed.\n");
> return ERR_PTR(-EINVAL);
> }
>
> @@ -501,7 +501,7 @@ int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
>
> gem_obj = drm_gem_object_lookup(file_priv, args->handle);
> if (!gem_obj) {
> - DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
> + DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
> return -EINVAL;
> }
>
> @@ -605,7 +605,7 @@ int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
>
> gem_obj = drm_gem_object_lookup(file_priv, args->handle);
> if (!gem_obj) {
> - DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
> + DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
> return -ENOENT;
> }
> bo = to_vc4_bo(gem_obj);
> @@ -636,7 +636,7 @@ int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
>
> gem_obj = drm_gem_object_lookup(file_priv, args->handle);
> if (!gem_obj) {
> - DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
> + DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
> return -ENOENT;
> }
> bo = to_vc4_bo(gem_obj);
> diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
> index d5b821ad06af..a3e45e67f417 100644
> --- a/drivers/gpu/drm/vc4/vc4_gem.c
> +++ b/drivers/gpu/drm/vc4/vc4_gem.c
> @@ -659,7 +659,7 @@ vc4_cl_lookup_bos(struct drm_device *dev,
> /* See comment on bo_index for why we have to check
> * this.
> */
> - DRM_ERROR("Rendering requires BOs to validate\n");
> + DRM_DEBUG("Rendering requires BOs to validate\n");
> return -EINVAL;
> }
>
> @@ -691,7 +691,7 @@ vc4_cl_lookup_bos(struct drm_device *dev,
> struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
> handles[i]);
> if (!bo) {
> - DRM_ERROR("Failed to look up GEM BO %d: %d\n",
> + DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
> i, handles[i]);
> ret = -EINVAL;
> spin_unlock(&file_priv->table_lock);
> @@ -729,7 +729,7 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
> args->shader_rec_count >= (UINT_MAX /
> sizeof(struct vc4_shader_state)) ||
> temp_size < exec_size) {
> - DRM_ERROR("overflow in exec arguments\n");
> + DRM_DEBUG("overflow in exec arguments\n");
> ret = -EINVAL;
> goto fail;
> }
> @@ -974,7 +974,7 @@ vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
>
> gem_obj = drm_gem_object_lookup(file_priv, args->handle);
> if (!gem_obj) {
> - DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
> + DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
> return -EINVAL;
> }
> bo = to_vc4_bo(gem_obj);
> @@ -1009,7 +1009,7 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
> int ret = 0;
>
> if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
> - DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
> + DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
> return -EINVAL;
> }
>
> diff --git a/drivers/gpu/drm/vc4/vc4_kms.c b/drivers/gpu/drm/vc4/vc4_kms.c
> index aeec6e8703d2..9b9aac21dd8c 100644
> --- a/drivers/gpu/drm/vc4/vc4_kms.c
> +++ b/drivers/gpu/drm/vc4/vc4_kms.c
> @@ -169,7 +169,7 @@ static struct drm_framebuffer *vc4_fb_create(struct drm_device *dev,
> gem_obj = drm_gem_object_lookup(file_priv,
> mode_cmd->handles[0]);
> if (!gem_obj) {
> - DRM_ERROR("Failed to look up GEM BO %d\n",
> + DRM_DEBUG("Failed to look up GEM BO %d\n",
> mode_cmd->handles[0]);
> return ERR_PTR(-ENOENT);
> }
> diff --git a/drivers/gpu/drm/vc4/vc4_render_cl.c b/drivers/gpu/drm/vc4/vc4_render_cl.c
> index 5dc19429d4ae..da3bfd53f0bd 100644
> --- a/drivers/gpu/drm/vc4/vc4_render_cl.c
> +++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
> @@ -378,14 +378,14 @@ static int vc4_full_res_bounds_check(struct vc4_exec_info *exec,
> u32 render_tiles_stride = DIV_ROUND_UP(exec->args->width, 32);
>
> if (surf->offset > obj->base.size) {
> - DRM_ERROR("surface offset %d > BO size %zd\n",
> + DRM_DEBUG("surface offset %d > BO size %zd\n",
> surf->offset, obj->base.size);
> return -EINVAL;
> }
>
> if ((obj->base.size - surf->offset) / VC4_TILE_BUFFER_SIZE <
> render_tiles_stride * args->max_y_tile + args->max_x_tile) {
> - DRM_ERROR("MSAA tile %d, %d out of bounds "
> + DRM_DEBUG("MSAA tile %d, %d out of bounds "
> "(bo size %zd, offset %d).\n",
> args->max_x_tile, args->max_y_tile,
> obj->base.size,
> @@ -401,7 +401,7 @@ static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info *exec,
> struct drm_vc4_submit_rcl_surface *surf)
> {
> if (surf->flags != 0 || surf->bits != 0) {
> - DRM_ERROR("MSAA surface had nonzero flags/bits\n");
> + DRM_DEBUG("MSAA surface had nonzero flags/bits\n");
> return -EINVAL;
> }
>
> @@ -415,7 +415,7 @@ static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info *exec,
> exec->rcl_write_bo[exec->rcl_write_bo_count++] = *obj;
>
> if (surf->offset & 0xf) {
> - DRM_ERROR("MSAA write must be 16b aligned.\n");
> + DRM_DEBUG("MSAA write must be 16b aligned.\n");
> return -EINVAL;
> }
>
> @@ -437,7 +437,7 @@ static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
> int ret;
>
> if (surf->flags & ~VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
> - DRM_ERROR("Extra flags set\n");
> + DRM_DEBUG("Extra flags set\n");
> return -EINVAL;
> }
>
> @@ -453,12 +453,12 @@ static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
>
> if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
> if (surf == &exec->args->zs_write) {
> - DRM_ERROR("general zs write may not be a full-res.\n");
> + DRM_DEBUG("general zs write may not be a full-res.\n");
> return -EINVAL;
> }
>
> if (surf->bits != 0) {
> - DRM_ERROR("load/store general bits set with "
> + DRM_DEBUG("load/store general bits set with "
> "full res load/store.\n");
> return -EINVAL;
> }
> @@ -473,19 +473,19 @@ static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
> if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK |
> VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK |
> VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) {
> - DRM_ERROR("Unknown bits in load/store: 0x%04x\n",
> + DRM_DEBUG("Unknown bits in load/store: 0x%04x\n",
> surf->bits);
> return -EINVAL;
> }
>
> if (tiling > VC4_TILING_FORMAT_LT) {
> - DRM_ERROR("Bad tiling format\n");
> + DRM_DEBUG("Bad tiling format\n");
> return -EINVAL;
> }
>
> if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) {
> if (format != 0) {
> - DRM_ERROR("No color format should be set for ZS\n");
> + DRM_DEBUG("No color format should be set for ZS\n");
> return -EINVAL;
> }
> cpp = 4;
> @@ -499,16 +499,16 @@ static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
> cpp = 4;
> break;
> default:
> - DRM_ERROR("Bad tile buffer format\n");
> + DRM_DEBUG("Bad tile buffer format\n");
> return -EINVAL;
> }
> } else {
> - DRM_ERROR("Bad load/store buffer %d.\n", buffer);
> + DRM_DEBUG("Bad load/store buffer %d.\n", buffer);
> return -EINVAL;
> }
>
> if (surf->offset & 0xf) {
> - DRM_ERROR("load/store buffer must be 16b aligned.\n");
> + DRM_DEBUG("load/store buffer must be 16b aligned.\n");
> return -EINVAL;
> }
>
> @@ -533,7 +533,7 @@ vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec,
> int cpp;
>
> if (surf->flags != 0) {
> - DRM_ERROR("No flags supported on render config.\n");
> + DRM_DEBUG("No flags supported on render config.\n");
> return -EINVAL;
> }
>
> @@ -541,7 +541,7 @@ vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec,
> VC4_RENDER_CONFIG_FORMAT_MASK |
> VC4_RENDER_CONFIG_MS_MODE_4X |
> VC4_RENDER_CONFIG_DECIMATE_MODE_4X)) {
> - DRM_ERROR("Unknown bits in render config: 0x%04x\n",
> + DRM_DEBUG("Unknown bits in render config: 0x%04x\n",
> surf->bits);
> return -EINVAL;
> }
> @@ -556,7 +556,7 @@ vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec,
> exec->rcl_write_bo[exec->rcl_write_bo_count++] = *obj;
>
> if (tiling > VC4_TILING_FORMAT_LT) {
> - DRM_ERROR("Bad tiling format\n");
> + DRM_DEBUG("Bad tiling format\n");
> return -EINVAL;
> }
>
> @@ -569,7 +569,7 @@ vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec,
> cpp = 4;
> break;
> default:
> - DRM_ERROR("Bad tile buffer format\n");
> + DRM_DEBUG("Bad tile buffer format\n");
> return -EINVAL;
> }
>
> @@ -590,7 +590,7 @@ int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
>
> if (args->min_x_tile > args->max_x_tile ||
> args->min_y_tile > args->max_y_tile) {
> - DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n",
> + DRM_DEBUG("Bad render tile set (%d,%d)-(%d,%d)\n",
> args->min_x_tile, args->min_y_tile,
> args->max_x_tile, args->max_y_tile);
> return -EINVAL;
> @@ -599,7 +599,7 @@ int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
> if (has_bin &&
> (args->max_x_tile > exec->bin_tiles_x ||
> args->max_y_tile > exec->bin_tiles_y)) {
> - DRM_ERROR("Render tiles (%d,%d) outside of bin config "
> + DRM_DEBUG("Render tiles (%d,%d) outside of bin config "
> "(%d,%d)\n",
> args->max_x_tile, args->max_y_tile,
> exec->bin_tiles_x, exec->bin_tiles_y);
> @@ -642,7 +642,7 @@ int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
> */
> if (!setup.color_write && !setup.zs_write &&
> !setup.msaa_color_write && !setup.msaa_zs_write) {
> - DRM_ERROR("RCL requires color or Z/S write\n");
> + DRM_DEBUG("RCL requires color or Z/S write\n");
> return -EINVAL;
> }
>
> diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
> index 814b512c6b9a..2db485abb186 100644
> --- a/drivers/gpu/drm/vc4/vc4_validate.c
> +++ b/drivers/gpu/drm/vc4/vc4_validate.c
> @@ -109,7 +109,7 @@ vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
> struct vc4_bo *bo;
>
> if (hindex >= exec->bo_count) {
> - DRM_ERROR("BO index %d greater than BO count %d\n",
> + DRM_DEBUG("BO index %d greater than BO count %d\n",
> hindex, exec->bo_count);
> return NULL;
> }
> @@ -117,7 +117,7 @@ vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
> bo = to_vc4_bo(&obj->base);
>
> if (bo->validated_shader) {
> - DRM_ERROR("Trying to use shader BO as something other than "
> + DRM_DEBUG("Trying to use shader BO as something other than "
> "a shader\n");
> return NULL;
> }
> @@ -172,7 +172,7 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
> * our math.
> */
> if (width > 4096 || height > 4096) {
> - DRM_ERROR("Surface dimensions (%d,%d) too large",
> + DRM_DEBUG("Surface dimensions (%d,%d) too large",
> width, height);
> return false;
> }
> @@ -191,7 +191,7 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
> aligned_height = round_up(height, utile_h);
> break;
> default:
> - DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
> + DRM_DEBUG("buffer tiling %d unsupported\n", tiling_format);
> return false;
> }
>
> @@ -200,7 +200,7 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
>
> if (size + offset < size ||
> size + offset > fbo->base.size) {
> - DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
> + DRM_DEBUG("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
> width, height,
> aligned_width, aligned_height,
> size, offset, fbo->base.size);
> @@ -214,7 +214,7 @@ static int
> validate_flush(VALIDATE_ARGS)
> {
> if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
> - DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
> + DRM_DEBUG("Bin CL must end with VC4_PACKET_FLUSH\n");
> return -EINVAL;
> }
> exec->found_flush = true;
> @@ -226,13 +226,13 @@ static int
> validate_start_tile_binning(VALIDATE_ARGS)
> {
> if (exec->found_start_tile_binning_packet) {
> - DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
> + DRM_DEBUG("Duplicate VC4_PACKET_START_TILE_BINNING\n");
> return -EINVAL;
> }
> exec->found_start_tile_binning_packet = true;
>
> if (!exec->found_tile_binning_mode_config_packet) {
> - DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
> + DRM_DEBUG("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
> return -EINVAL;
> }
>
> @@ -243,7 +243,7 @@ static int
> validate_increment_semaphore(VALIDATE_ARGS)
> {
> if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
> - DRM_ERROR("Bin CL must end with "
> + DRM_DEBUG("Bin CL must end with "
> "VC4_PACKET_INCREMENT_SEMAPHORE\n");
> return -EINVAL;
> }
> @@ -264,7 +264,7 @@ validate_indexed_prim_list(VALIDATE_ARGS)
>
> /* Check overflow condition */
> if (exec->shader_state_count == 0) {
> - DRM_ERROR("shader state must precede primitives\n");
> + DRM_DEBUG("shader state must precede primitives\n");
> return -EINVAL;
> }
> shader_state = &exec->shader_state[exec->shader_state_count - 1];
> @@ -281,7 +281,7 @@ validate_indexed_prim_list(VALIDATE_ARGS)
>
> if (offset > ib->base.size ||
> (ib->base.size - offset) / index_size < length) {
> - DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
> + DRM_DEBUG("IB access overflow (%d + %d*%d > %zd)\n",
> offset, length, index_size, ib->base.size);
> return -EINVAL;
> }
> @@ -301,13 +301,13 @@ validate_gl_array_primitive(VALIDATE_ARGS)
>
> /* Check overflow condition */
> if (exec->shader_state_count == 0) {
> - DRM_ERROR("shader state must precede primitives\n");
> + DRM_DEBUG("shader state must precede primitives\n");
> return -EINVAL;
> }
> shader_state = &exec->shader_state[exec->shader_state_count - 1];
>
> if (length + base_index < length) {
> - DRM_ERROR("primitive vertex count overflow\n");
> + DRM_DEBUG("primitive vertex count overflow\n");
> return -EINVAL;
> }
> max_index = length + base_index - 1;
> @@ -324,7 +324,7 @@ validate_gl_shader_state(VALIDATE_ARGS)
> uint32_t i = exec->shader_state_count++;
>
> if (i >= exec->shader_state_size) {
> - DRM_ERROR("More requests for shader states than declared\n");
> + DRM_DEBUG("More requests for shader states than declared\n");
> return -EINVAL;
> }
>
> @@ -332,7 +332,7 @@ validate_gl_shader_state(VALIDATE_ARGS)
> exec->shader_state[i].max_index = 0;
>
> if (exec->shader_state[i].addr & ~0xf) {
> - DRM_ERROR("high bits set in GL shader rec reference\n");
> + DRM_DEBUG("high bits set in GL shader rec reference\n");
> return -EINVAL;
> }
>
> @@ -356,7 +356,7 @@ validate_tile_binning_config(VALIDATE_ARGS)
> int bin_slot;
>
> if (exec->found_tile_binning_mode_config_packet) {
> - DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
> + DRM_DEBUG("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
> return -EINVAL;
> }
> exec->found_tile_binning_mode_config_packet = true;
> @@ -368,14 +368,14 @@ validate_tile_binning_config(VALIDATE_ARGS)
>
> if (exec->bin_tiles_x == 0 ||
> exec->bin_tiles_y == 0) {
> - DRM_ERROR("Tile binning config of %dx%d too small\n",
> + DRM_DEBUG("Tile binning config of %dx%d too small\n",
> exec->bin_tiles_x, exec->bin_tiles_y);
> return -EINVAL;
> }
>
> if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
> VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
> - DRM_ERROR("unsupported binning config flags 0x%02x\n", flags);
> + DRM_DEBUG("unsupported binning config flags 0x%02x\n", flags);
> return -EINVAL;
> }
>
> @@ -493,20 +493,20 @@ vc4_validate_bin_cl(struct drm_device *dev,
> const struct cmd_info *info;
>
> if (cmd >= ARRAY_SIZE(cmd_info)) {
> - DRM_ERROR("0x%08x: packet %d out of bounds\n",
> + DRM_DEBUG("0x%08x: packet %d out of bounds\n",
> src_offset, cmd);
> return -EINVAL;
> }
>
> info = &cmd_info[cmd];
> if (!info->name) {
> - DRM_ERROR("0x%08x: packet %d invalid\n",
> + DRM_DEBUG("0x%08x: packet %d invalid\n",
> src_offset, cmd);
> return -EINVAL;
> }
>
> if (src_offset + info->len > len) {
> - DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
> + DRM_DEBUG("0x%08x: packet %d (%s) length 0x%08x "
> "exceeds bounds (0x%08x)\n",
> src_offset, cmd, info->name, info->len,
> src_offset + len);
> @@ -519,7 +519,7 @@ vc4_validate_bin_cl(struct drm_device *dev,
> if (info->func && info->func(exec,
> dst_pkt + 1,
> src_pkt + 1)) {
> - DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
> + DRM_DEBUG("0x%08x: packet %d (%s) failed to validate\n",
> src_offset, cmd, info->name);
> return -EINVAL;
> }
> @@ -537,7 +537,7 @@ vc4_validate_bin_cl(struct drm_device *dev,
> exec->ct0ea = exec->ct0ca + dst_offset;
>
> if (!exec->found_start_tile_binning_packet) {
> - DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
> + DRM_DEBUG("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
> return -EINVAL;
> }
>
> @@ -549,7 +549,7 @@ vc4_validate_bin_cl(struct drm_device *dev,
> * semaphore increment.
> */
> if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
> - DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
> + DRM_DEBUG("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
> "VC4_PACKET_FLUSH\n");
> return -EINVAL;
> }
> @@ -588,11 +588,11 @@ reloc_tex(struct vc4_exec_info *exec,
> uint32_t remaining_size = tex->base.size - p0;
>
> if (p0 > tex->base.size - 4) {
> - DRM_ERROR("UBO offset greater than UBO size\n");
> + DRM_DEBUG("UBO offset greater than UBO size\n");
> goto fail;
> }
> if (p1 > remaining_size - 4) {
> - DRM_ERROR("UBO clamp would allow reads "
> + DRM_DEBUG("UBO clamp would allow reads "
> "outside of UBO\n");
> goto fail;
> }
> @@ -612,14 +612,14 @@ reloc_tex(struct vc4_exec_info *exec,
> if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
> VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
> if (cube_map_stride) {
> - DRM_ERROR("Cube map stride set twice\n");
> + DRM_DEBUG("Cube map stride set twice\n");
> goto fail;
> }
>
> cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
> }
> if (!cube_map_stride) {
> - DRM_ERROR("Cube map stride not set\n");
> + DRM_DEBUG("Cube map stride not set\n");
> goto fail;
> }
> }
> @@ -660,7 +660,7 @@ reloc_tex(struct vc4_exec_info *exec,
> case VC4_TEXTURE_TYPE_RGBA64:
> case VC4_TEXTURE_TYPE_YUV422R:
> default:
> - DRM_ERROR("Texture format %d unsupported\n", type);
> + DRM_DEBUG("Texture format %d unsupported\n", type);
> goto fail;
> }
> utile_w = utile_width(cpp);
> @@ -713,7 +713,7 @@ reloc_tex(struct vc4_exec_info *exec,
> level_size = aligned_width * cpp * aligned_height;
>
> if (offset < level_size) {
> - DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
> + DRM_DEBUG("Level %d (%dx%d -> %dx%d) size %db "
> "overflowed buffer bounds (offset %d)\n",
> i, level_width, level_height,
> aligned_width, aligned_height,
> @@ -764,7 +764,7 @@ validate_gl_shader_rec(struct drm_device *dev,
>
> nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
> if (nr_relocs * 4 > exec->shader_rec_size) {
> - DRM_ERROR("overflowed shader recs reading %d handles "
> + DRM_DEBUG("overflowed shader recs reading %d handles "
> "from %d bytes left\n",
> nr_relocs, exec->shader_rec_size);
> return -EINVAL;
> @@ -774,7 +774,7 @@ validate_gl_shader_rec(struct drm_device *dev,
> exec->shader_rec_size -= nr_relocs * 4;
>
> if (packet_size > exec->shader_rec_size) {
> - DRM_ERROR("overflowed shader recs copying %db packet "
> + DRM_DEBUG("overflowed shader recs copying %db packet "
> "from %d bytes left\n",
> packet_size, exec->shader_rec_size);
> return -EINVAL;
> @@ -794,7 +794,7 @@ validate_gl_shader_rec(struct drm_device *dev,
>
> for (i = 0; i < shader_reloc_count; i++) {
> if (src_handles[i] > exec->bo_count) {
> - DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
> + DRM_DEBUG("Shader handle %d too big\n", src_handles[i]);
> return -EINVAL;
> }
>
> @@ -810,13 +810,13 @@ validate_gl_shader_rec(struct drm_device *dev,
>
> if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
> to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
> - DRM_ERROR("Thread mode of CL and FS do not match\n");
> + DRM_DEBUG("Thread mode of CL and FS do not match\n");
> return -EINVAL;
> }
>
> if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
> to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
> - DRM_ERROR("cs and vs cannot be threaded\n");
> + DRM_DEBUG("cs and vs cannot be threaded\n");
> return -EINVAL;
> }
>
> @@ -831,7 +831,7 @@ validate_gl_shader_rec(struct drm_device *dev,
> *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
>
> if (src_offset != 0) {
> - DRM_ERROR("Shaders must be at offset 0 of "
> + DRM_DEBUG("Shaders must be at offset 0 of "
> "the BO.\n");
> return -EINVAL;
> }
> @@ -842,7 +842,7 @@ validate_gl_shader_rec(struct drm_device *dev,
>
> if (validated_shader->uniforms_src_size >
> exec->uniforms_size) {
> - DRM_ERROR("Uniforms src buffer overflow\n");
> + DRM_DEBUG("Uniforms src buffer overflow\n");
> return -EINVAL;
> }
>
> @@ -900,7 +900,7 @@ validate_gl_shader_rec(struct drm_device *dev,
>
> if (vbo->base.size < offset ||
> vbo->base.size - offset < attr_size) {
> - DRM_ERROR("BO offset overflow (%d + %d > %zu)\n",
> + DRM_DEBUG("BO offset overflow (%d + %d > %zu)\n",
> offset, attr_size, vbo->base.size);
> return -EINVAL;
> }
> @@ -909,7 +909,7 @@ validate_gl_shader_rec(struct drm_device *dev,
> max_index = ((vbo->base.size - offset - attr_size) /
> stride);
> if (state->max_index > max_index) {
> - DRM_ERROR("primitives use index %d out of "
> + DRM_DEBUG("primitives use index %d out of "
> "supplied %d\n",
> state->max_index, max_index);
> return -EINVAL;
> diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
> index 0b2df5c6efb4..d3f15bf60900 100644
> --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
> +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
> @@ -200,7 +200,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader,
> uint32_t clamp_reg, clamp_offset;
>
> if (sig == QPU_SIG_SMALL_IMM) {
> - DRM_ERROR("direct TMU read used small immediate\n");
> + DRM_DEBUG("direct TMU read used small immediate\n");
> return false;
> }
>
> @@ -209,7 +209,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader,
> */
> if (is_mul ||
> QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
> - DRM_ERROR("direct TMU load wasn't an add\n");
> + DRM_DEBUG("direct TMU load wasn't an add\n");
> return false;
> }
>
> @@ -220,13 +220,13 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader,
> */
> clamp_reg = raddr_add_a_to_live_reg_index(inst);
> if (clamp_reg == ~0) {
> - DRM_ERROR("direct TMU load wasn't clamped\n");
> + DRM_DEBUG("direct TMU load wasn't clamped\n");
> return false;
> }
>
> clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];
> if (clamp_offset == ~0) {
> - DRM_ERROR("direct TMU load wasn't clamped\n");
> + DRM_DEBUG("direct TMU load wasn't clamped\n");
> return false;
> }
>
> @@ -238,7 +238,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader,
>
> if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
> !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
> - DRM_ERROR("direct TMU load didn't add to a uniform\n");
> + DRM_DEBUG("direct TMU load didn't add to a uniform\n");
> return false;
> }
>
> @@ -246,14 +246,14 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader,
> } else {
> if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM &&
> raddr_b == QPU_R_UNIF)) {
> - DRM_ERROR("uniform read in the same instruction as "
> + DRM_DEBUG("uniform read in the same instruction as "
> "texture setup.\n");
> return false;
> }
> }
>
> if (validation_state->tmu_write_count[tmu] >= 4) {
> - DRM_ERROR("TMU%d got too many parameters before dispatch\n",
> + DRM_DEBUG("TMU%d got too many parameters before dispatch\n",
> tmu);
> return false;
> }
> @@ -265,7 +265,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader,
> */
> if (!is_direct) {
> if (validation_state->needs_uniform_address_update) {
> - DRM_ERROR("Texturing with undefined uniform address\n");
> + DRM_DEBUG("Texturing with undefined uniform address\n");
> return false;
> }
>
> @@ -336,35 +336,35 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade
> case QPU_SIG_LOAD_TMU1:
> break;
> default:
> - DRM_ERROR("uniforms address change must be "
> + DRM_DEBUG("uniforms address change must be "
> "normal math\n");
> return false;
> }
>
> if (is_mul || QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
> - DRM_ERROR("Uniform address reset must be an ADD.\n");
> + DRM_DEBUG("Uniform address reset must be an ADD.\n");
> return false;
> }
>
> if (QPU_GET_FIELD(inst, QPU_COND_ADD) != QPU_COND_ALWAYS) {
> - DRM_ERROR("Uniform address reset must be unconditional.\n");
> + DRM_DEBUG("Uniform address reset must be unconditional.\n");
> return false;
> }
>
> if (QPU_GET_FIELD(inst, QPU_PACK) != QPU_PACK_A_NOP &&
> !(inst & QPU_PM)) {
> - DRM_ERROR("No packing allowed on uniforms reset\n");
> + DRM_DEBUG("No packing allowed on uniforms reset\n");
> return false;
> }
>
> if (add_lri == -1) {
> - DRM_ERROR("First argument of uniform address write must be "
> + DRM_DEBUG("First argument of uniform address write must be "
> "an immediate value.\n");
> return false;
> }
>
> if (validation_state->live_immediates[add_lri] != expected_offset) {
> - DRM_ERROR("Resetting uniforms with offset %db instead of %db\n",
> + DRM_DEBUG("Resetting uniforms with offset %db instead of %db\n",
> validation_state->live_immediates[add_lri],
> expected_offset);
> return false;
> @@ -372,7 +372,7 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade
>
> if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
> !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
> - DRM_ERROR("Second argument of uniform address write must be "
> + DRM_DEBUG("Second argument of uniform address write must be "
> "a uniform.\n");
> return false;
> }
> @@ -417,7 +417,7 @@ check_reg_write(struct vc4_validated_shader_info *validated_shader,
> switch (waddr) {
> case QPU_W_UNIFORMS_ADDRESS:
> if (is_b) {
> - DRM_ERROR("relative uniforms address change "
> + DRM_DEBUG("relative uniforms address change "
> "unsupported\n");
> return false;
> }
> @@ -452,11 +452,11 @@ check_reg_write(struct vc4_validated_shader_info *validated_shader,
> /* XXX: I haven't thought about these, so don't support them
> * for now.
> */
> - DRM_ERROR("Unsupported waddr %d\n", waddr);
> + DRM_DEBUG("Unsupported waddr %d\n", waddr);
> return false;
>
> case QPU_W_VPM_ADDR:
> - DRM_ERROR("General VPM DMA unsupported\n");
> + DRM_DEBUG("General VPM DMA unsupported\n");
> return false;
>
> case QPU_W_VPM:
> @@ -559,7 +559,7 @@ check_instruction_writes(struct vc4_validated_shader_info *validated_shader,
> bool ok;
>
> if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) {
> - DRM_ERROR("ADD and MUL both set up textures\n");
> + DRM_DEBUG("ADD and MUL both set up textures\n");
> return false;
> }
>
> @@ -588,7 +588,7 @@ check_branch(uint64_t inst,
> * there's no need for it.
> */
> if (waddr_add != QPU_W_NOP || waddr_mul != QPU_W_NOP) {
> - DRM_ERROR("branch instruction at %d wrote a register.\n",
> + DRM_DEBUG("branch instruction at %d wrote a register.\n",
> validation_state->ip);
> return false;
> }
> @@ -614,7 +614,7 @@ check_instruction_reads(struct vc4_validated_shader_info *validated_shader,
> validated_shader->uniforms_size += 4;
>
> if (validation_state->needs_uniform_address_update) {
> - DRM_ERROR("Uniform read with undefined uniform "
> + DRM_DEBUG("Uniform read with undefined uniform "
> "address\n");
> return false;
> }
> @@ -660,19 +660,19 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
> continue;
>
> if (ip - last_branch < 4) {
> - DRM_ERROR("Branch at %d during delay slots\n", ip);
> + DRM_DEBUG("Branch at %d during delay slots\n", ip);
> return false;
> }
> last_branch = ip;
>
> if (inst & QPU_BRANCH_REG) {
> - DRM_ERROR("branching from register relative "
> + DRM_DEBUG("branching from register relative "
> "not supported\n");
> return false;
> }
>
> if (!(inst & QPU_BRANCH_REL)) {
> - DRM_ERROR("relative branching required\n");
> + DRM_DEBUG("relative branching required\n");
> return false;
> }
>
> @@ -682,13 +682,13 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
> * end of the shader object.
> */
> if (branch_imm % sizeof(inst) != 0) {
> - DRM_ERROR("branch target not aligned\n");
> + DRM_DEBUG("branch target not aligned\n");
> return false;
> }
>
> branch_target_ip = after_delay_ip + (branch_imm >> 3);
> if (branch_target_ip >= validation_state->max_ip) {
> - DRM_ERROR("Branch at %d outside of shader (ip %d/%d)\n",
> + DRM_DEBUG("Branch at %d outside of shader (ip %d/%d)\n",
> ip, branch_target_ip,
> validation_state->max_ip);
> return false;
> @@ -699,7 +699,7 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
> * the shader.
> */
> if (after_delay_ip >= validation_state->max_ip) {
> - DRM_ERROR("Branch at %d continues past shader end "
> + DRM_DEBUG("Branch at %d continues past shader end "
> "(%d/%d)\n",
> ip, after_delay_ip, validation_state->max_ip);
> return false;
> @@ -709,7 +709,7 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
> }
>
> if (max_branch_target > validation_state->max_ip - 3) {
> - DRM_ERROR("Branch landed after QPU_SIG_PROG_END");
> + DRM_DEBUG("Branch landed after QPU_SIG_PROG_END");
> return false;
> }
>
> @@ -750,7 +750,7 @@ vc4_handle_branch_target(struct vc4_shader_validation_state *validation_state)
> return true;
>
> if (texturing_in_progress(validation_state)) {
> - DRM_ERROR("Branch target landed during TMU setup\n");
> + DRM_DEBUG("Branch target landed during TMU setup\n");
> return false;
> }
>
> @@ -837,7 +837,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
> case QPU_SIG_LAST_THREAD_SWITCH:
> if (!check_instruction_writes(validated_shader,
> &validation_state)) {
> - DRM_ERROR("Bad write at ip %d\n", ip);
> + DRM_DEBUG("Bad write at ip %d\n", ip);
> goto fail;
> }
>
> @@ -855,7 +855,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
> validated_shader->is_threaded = true;
>
> if (ip < last_thread_switch_ip + 3) {
> - DRM_ERROR("Thread switch too soon after "
> + DRM_DEBUG("Thread switch too soon after "
> "last switch at ip %d\n", ip);
> goto fail;
> }
> @@ -867,7 +867,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
> case QPU_SIG_LOAD_IMM:
> if (!check_instruction_writes(validated_shader,
> &validation_state)) {
> - DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip);
> + DRM_DEBUG("Bad LOAD_IMM write at ip %d\n", ip);
> goto fail;
> }
> break;
> @@ -878,14 +878,14 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
> goto fail;
>
> if (ip < last_thread_switch_ip + 3) {
> - DRM_ERROR("Branch in thread switch at ip %d",
> + DRM_DEBUG("Branch in thread switch at ip %d",
> ip);
> goto fail;
> }
>
> break;
> default:
> - DRM_ERROR("Unsupported QPU signal %d at "
> + DRM_DEBUG("Unsupported QPU signal %d at "
> "instruction %d\n", sig, ip);
> goto fail;
> }
> @@ -898,7 +898,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
> }
>
> if (ip == validation_state.max_ip) {
> - DRM_ERROR("shader failed to terminate before "
> + DRM_DEBUG("shader failed to terminate before "
> "shader BO end at %zd\n",
> shader_obj->base.size);
> goto fail;
> @@ -907,7 +907,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
> /* Might corrupt other thread */
> if (validated_shader->is_threaded &&
> validation_state.all_registers_used) {
> - DRM_ERROR("Shader uses threading, but uses the upper "
> + DRM_DEBUG("Shader uses threading, but uses the upper "
> "half of the registers, too\n");
> goto fail;
> }