[PATCH 4.14 028/193] nbd: dont start req until after the dead connection logic

From: Greg Kroah-Hartman
Date: Tue Nov 28 2017 - 06:35:40 EST


4.14-stable review patch. If anyone has any objections, please let me know.

------------------

From: Josef Bacik <jbacik@xxxxxx>

commit 6a468d5990ecd1c2d07dd85f8633bbdd0ba61c40 upstream.

We can end up sleeping for a while waiting for the dead timeout, which
means we could get the per request timer to fire. We did handle this
case, but if the dead timeout happened right after we submitted we'd
either tear down the connection or possibly requeue as we're handling an
error and race with the endio which can lead to panics and other
hilarity.

Fixes: 560bc4b39952 ("nbd: handle dead connections")
Signed-off-by: Josef Bacik <jbacik@xxxxxx>
Signed-off-by: Jens Axboe <axboe@xxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>

---
drivers/block/nbd.c | 20 +++++++-------------
1 file changed, 7 insertions(+), 13 deletions(-)

--- a/drivers/block/nbd.c
+++ b/drivers/block/nbd.c
@@ -288,15 +288,6 @@ static enum blk_eh_timer_return nbd_xmit
cmd->status = BLK_STS_TIMEOUT;
return BLK_EH_HANDLED;
}
-
- /* If we are waiting on our dead timer then we could get timeout
- * callbacks for our request. For this we just want to reset the timer
- * and let the queue side take care of everything.
- */
- if (!completion_done(&cmd->send_complete)) {
- nbd_config_put(nbd);
- return BLK_EH_RESET_TIMER;
- }
config = nbd->config;

if (config->num_connections > 1) {
@@ -740,6 +731,7 @@ static int nbd_handle_cmd(struct nbd_cmd
if (!refcount_inc_not_zero(&nbd->config_refs)) {
dev_err_ratelimited(disk_to_dev(nbd->disk),
"Socks array is empty\n");
+ blk_mq_start_request(req);
return -EINVAL;
}
config = nbd->config;
@@ -748,6 +740,7 @@ static int nbd_handle_cmd(struct nbd_cmd
dev_err_ratelimited(disk_to_dev(nbd->disk),
"Attempted send on invalid socket\n");
nbd_config_put(nbd);
+ blk_mq_start_request(req);
return -EINVAL;
}
cmd->status = BLK_STS_OK;
@@ -771,6 +764,7 @@ again:
*/
sock_shutdown(nbd);
nbd_config_put(nbd);
+ blk_mq_start_request(req);
return -EIO;
}
goto again;
@@ -781,6 +775,7 @@ again:
* here so that it gets put _after_ the request that is already on the
* dispatch list.
*/
+ blk_mq_start_request(req);
if (unlikely(nsock->pending && nsock->pending != req)) {
blk_mq_requeue_request(req, true);
ret = 0;
@@ -793,10 +788,10 @@ again:
ret = nbd_send_cmd(nbd, cmd, index);
if (ret == -EAGAIN) {
dev_err_ratelimited(disk_to_dev(nbd->disk),
- "Request send failed trying another connection\n");
+ "Request send failed, requeueing\n");
nbd_mark_nsock_dead(nbd, nsock, 1);
- mutex_unlock(&nsock->tx_lock);
- goto again;
+ blk_mq_requeue_request(req, true);
+ ret = 0;
}
out:
mutex_unlock(&nsock->tx_lock);
@@ -820,7 +815,6 @@ static blk_status_t nbd_queue_rq(struct
* done sending everything over the wire.
*/
init_completion(&cmd->send_complete);
- blk_mq_start_request(bd->rq);

/* We can be called directly from the user space process, which means we
* could possibly have signals pending so our sendmsg will fail. In