Re: [PATCH 0/3] Provide more fine grained control over multipathing

From: Christoph Hellwig
Date: Thu May 31 2018 - 12:28:15 EST


On Thu, May 31, 2018 at 08:37:39AM -0400, Mike Snitzer wrote:
> I saw your reply to the 1/3 patch.. I do agree it is broken for not
> checking if any handles are active. But that is easily fixed no?

Doing a switch at runtime simply is a really bad idea. If for some
reason we end up with a good per-controller switch it would have
to be something set at probe time, and to get it on a controller
you'd need to reset it first.