Re: [PATCH 2/2] mm: set PG_dma_pinned on get_user_pages*()

From: John Hubbard
Date: Wed Jun 27 2018 - 22:43:10 EST


On 06/27/2018 10:02 AM, Jan Kara wrote:
> On Wed 27-06-18 08:57:18, Jason Gunthorpe wrote:
>> On Wed, Jun 27, 2018 at 02:42:55PM +0200, Jan Kara wrote:
>>> On Wed 27-06-18 13:59:27, Michal Hocko wrote:
>>>> On Wed 27-06-18 13:53:49, Jan Kara wrote:
>>>>> On Wed 27-06-18 13:32:21, Michal Hocko wrote:
>>>> [...]
>>>>>> Appart from that, do we really care about 32b here? Big DIO, IB users
>>>>>> seem to be 64b only AFAIU.
>>>>>
>>>>> IMO it is a bad habit to leave unpriviledged-user-triggerable oops in the
>>>>> kernel even for uncommon platforms...
>>>>
>>>> Absolutely agreed! I didn't mean to keep the blow up for 32b. I just
>>>> wanted to say that we can stay with a simple solution for 32b. I thought
>>>> the g-u-p-longterm has plugged the most obvious breakage already. But
>>>> maybe I just misunderstood.
>>>
>>> Most yes, but if you try hard enough, you can still trigger the oops e.g.
>>> with appropriately set up direct IO when racing with writeback / reclaim.
>>
>> gup longterm is only different from normal gup if you have DAX and few
>> people do, which really means it doesn't help at all.. AFAIK??
>
> Right, what I wrote works only for DAX. For non-DAX situation g-u-p
> longterm does not currently help at all. Sorry for confusion.
>

OK, I've got an early version of this up and running, reusing the page->lru
fields. I'll clean it up and do some heavier testing, and post as a PATCH v2.

One question though: I'm still vague on the best actions to take in the following
functions:

page_mkclean_one
try_to_unmap_one

At the moment, they are both just doing an evil little early-out:

if (PageDmaPinned(page))
return false;

...but we talked about maybe waiting for the condition to clear, instead? Thoughts?

And if so, does it sound reasonable to refactor wait_on_page_bit_common(),
so that it learns how to wait for a bit that, while inside struct page, is
not within page->flags?


thanks,
--
John Hubbard
NVIDIA