[PATCH 4.9 080/107] udl-kms: change down_interruptible to down

From: Greg Kroah-Hartman
Date: Mon Sep 03 2018 - 13:08:21 EST


4.9-stable review patch. If anyone has any objections, please let me know.

------------------

From: Mikulas Patocka <mpatocka@xxxxxxxxxx>

commit 8456b99c16d193c4c3b7df305cf431e027f0189c upstream.

If we leave urbs around, it causes not only leak, but also memory
corruption. This patch fixes the function udl_free_urb_list, so that it
always waits for all urbs that are in progress.

Signed-off-by: Mikulas Patocka <mpatocka@xxxxxxxxxx>
Cc: stable@xxxxxxxxxxxxxxx
Signed-off-by: Dave Airlie <airlied@xxxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>

---
drivers/gpu/drm/udl/udl_main.c | 7 +------
1 file changed, 1 insertion(+), 6 deletions(-)

--- a/drivers/gpu/drm/udl/udl_main.c
+++ b/drivers/gpu/drm/udl/udl_main.c
@@ -169,18 +169,13 @@ static void udl_free_urb_list(struct drm
struct list_head *node;
struct urb_node *unode;
struct urb *urb;
- int ret;
unsigned long flags;

DRM_DEBUG("Waiting for completes and freeing all render urbs\n");

/* keep waiting and freeing, until we've got 'em all */
while (count--) {
-
- /* Getting interrupted means a leak, but ok at shutdown*/
- ret = down_interruptible(&udl->urbs.limit_sem);
- if (ret)
- break;
+ down(&udl->urbs.limit_sem);

spin_lock_irqsave(&udl->urbs.lock, flags);