[PATCH v3 12/21] drm/sun4i: Add buffer stride and offset configuration for tiling mode

From: Paul Kocialkowski
Date: Tue Dec 04 2018 - 09:24:18 EST


This introduces stride and offset configuration for the VPU tiling mode.
Stride is calculated differently than it is for linear formats and an
offset is calculated, for which new register definitions are introduced.

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@xxxxxxxxxxx>
---
drivers/gpu/drm/sun4i/sun4i_frontend.c | 60 ++++++++++++++++++++++++--
drivers/gpu/drm/sun4i/sun4i_frontend.h | 8 ++++
2 files changed, 65 insertions(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/sun4i/sun4i_frontend.c b/drivers/gpu/drm/sun4i/sun4i_frontend.c
index 3dcb05147e41..151b78d3c02e 100644
--- a/drivers/gpu/drm/sun4i/sun4i_frontend.c
+++ b/drivers/gpu/drm/sun4i/sun4i_frontend.c
@@ -125,21 +125,75 @@ void sun4i_frontend_update_buffer(struct sun4i_frontend *frontend,
{
struct drm_plane_state *state = plane->state;
struct drm_framebuffer *fb = state->fb;
+ unsigned int strides[3] = {};
+
dma_addr_t paddr;
bool swap;

+ if (fb->modifier == DRM_FORMAT_MOD_ALLWINNER_TILED) {
+ unsigned int width = state->src_w >> 16;
+ unsigned int offset;
+
+ /*
+ * In MB32 tiled mode, the stride is defined as the distance
+ * between the start of the end line of the current tile and
+ * the start of the first line in the next vertical tile.
+ *
+ * Tiles are represented in row-major order, thus the end line
+ * of current tile starts at: 31 * 32 (31 lines of 32 cols),
+ * the next vertical tile starts at: 32-bit-aligned-width * 32
+ * and the distance is: 32 * (32-bit-aligned-width - 31).
+ */
+
+ strides[0] = SUN4I_FRONTEND_LINESTRD_TILED(fb->pitches[0]);
+
+ /*
+ * The X1 offset is the offset to the bottom-right point in the
+ * end tile, which is the final pixel (at offset width - 1)
+ * within the end tile (with a 32-byte mask).
+ */
+ offset = (width - 1) & (32 - 1);
+
+ regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF0_REG,
+ SUN4I_FRONTEND_TB_OFF_X1(offset));
+
+ if (fb->format->num_planes > 1) {
+ strides[1] =
+ SUN4I_FRONTEND_LINESTRD_TILED(fb->pitches[1]);
+
+ regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF1_REG,
+ SUN4I_FRONTEND_TB_OFF_X1(offset));
+ }
+
+ if (fb->format->num_planes > 2) {
+ strides[2] =
+ SUN4I_FRONTEND_LINESTRD_TILED(fb->pitches[2]);
+
+ regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF2_REG,
+ SUN4I_FRONTEND_TB_OFF_X1(offset));
+ }
+ } else {
+ strides[0] = fb->pitches[0];
+
+ if (fb->format->num_planes > 1)
+ strides[1] = fb->pitches[1];
+
+ if (fb->format->num_planes > 2)
+ strides[2] = fb->pitches[2];
+ }
+
/* Set the line width */
DRM_DEBUG_DRIVER("Frontend stride: %d bytes\n", fb->pitches[0]);
regmap_write(frontend->regs, SUN4I_FRONTEND_LINESTRD0_REG,
- fb->pitches[0]);
+ strides[0]);

if (fb->format->num_planes > 1)
regmap_write(frontend->regs, SUN4I_FRONTEND_LINESTRD1_REG,
- fb->pitches[1]);
+ strides[1]);

if (fb->format->num_planes > 2)
regmap_write(frontend->regs, SUN4I_FRONTEND_LINESTRD2_REG,
- fb->pitches[2]);
+ strides[2]);

/* Some planar formats require chroma channel swapping by hand. */
swap = sun4i_frontend_format_chroma_requires_swap(fb->format->format);
diff --git a/drivers/gpu/drm/sun4i/sun4i_frontend.h b/drivers/gpu/drm/sun4i/sun4i_frontend.h
index ae53ee644694..9434407ea40d 100644
--- a/drivers/gpu/drm/sun4i/sun4i_frontend.h
+++ b/drivers/gpu/drm/sun4i/sun4i_frontend.h
@@ -25,9 +25,17 @@
#define SUN4I_FRONTEND_BUF_ADDR1_REG 0x024
#define SUN4I_FRONTEND_BUF_ADDR2_REG 0x028

+#define SUN4I_FRONTEND_TB_OFF0_REG 0x030
+#define SUN4I_FRONTEND_TB_OFF1_REG 0x034
+#define SUN4I_FRONTEND_TB_OFF2_REG 0x038
+#define SUN4I_FRONTEND_TB_OFF_X1(x1) ((x1) << 16)
+#define SUN4I_FRONTEND_TB_OFF_Y0(y0) ((y0) << 8)
+#define SUN4I_FRONTEND_TB_OFF_X0(x0) (x0)
+
#define SUN4I_FRONTEND_LINESTRD0_REG 0x040
#define SUN4I_FRONTEND_LINESTRD1_REG 0x044
#define SUN4I_FRONTEND_LINESTRD2_REG 0x048
+#define SUN4I_FRONTEND_LINESTRD_TILED(stride) (((stride) - 31) * 32)

#define SUN4I_FRONTEND_INPUT_FMT_REG 0x04c
#define SUN4I_FRONTEND_INPUT_FMT_DATA_MOD_PLANAR (0 << 8)
--
2.19.2