Re: [PATCH v4 2/3] locking: Implement an algorithm choice for Wound-Wait mutexes

From: Thomas Hellstrom
Date: Wed Jan 16 2019 - 11:49:23 EST


Hi,

On Wed, 2019-01-16 at 09:24 -0500, Rob Clark wrote:
> So, I guess this is to do w/ the magic of merge commits, but it looks
> like the hunk changing the crtc_ww_class got lost:

So what happened here is that this commit changed it to
DEFINE_WD_CLASS
and the following commit changed it back again to
DEFINE_WW_CLASS
so that the algorithm change and only that came with the last commit.
Apparently the history of that line got lost when merging since the
merge didn't change it; git blame doesn't show it changed, but when
looking at the commit history in gitk it's all clear. I guess that's a
feature of git.

The modeset locks now use true wound-wait rather than wait-die.

/Thomas

>
> î ~/src/linux î î master î git show --pretty=short
> 08295b3b5beec9aac0f7a9db86f0fc3792039da3
> drivers/gpu/drm/drm_modeset_lock.c
> commit 08295b3b5beec9aac0f7a9db86f0fc3792039da3
> Author: Thomas Hellstrom <thellstrom@xxxxxxxxxx>
>
> locking: Implement an algorithm choice for Wound-Wait mutexes
>
> diff --git a/drivers/gpu/drm/drm_modeset_lock.c
> b/drivers/gpu/drm/drm_modeset_lock.c
> index 8a5100685875..638be2eb67b4 100644
> --- a/drivers/gpu/drm/drm_modeset_lock.c
> +++ b/drivers/gpu/drm/drm_modeset_lock.c
> @@ -70,7 +70,7 @@
> * lists and lookup data structures.
> */
>
> -static DEFINE_WW_CLASS(crtc_ww_class);
> +static DEFINE_WD_CLASS(crtc_ww_class);
>
> /**
> * drm_modeset_lock_all - take all modeset locks
> î ~/src/linux î î master î git log --pretty=format:%H
> drivers/gpu/drm/drm_modeset_lock.c | grep
> 08295b3b5beec9aac0f7a9db86f0fc3792039da3
> î ~/src/linux î î master î 1 î
>
>
> BR,
> -R
>
>
> On Tue, Jun 19, 2018 at 4:29 AM Thomas Hellstrom <
> thellstrom@xxxxxxxxxx> wrote:
> > The current Wound-Wait mutex algorithm is actually not Wound-Wait
> > but
> > Wait-Die. Implement also Wound-Wait as a per-ww-class choice.
> > Wound-Wait
> > is, contrary to Wait-Die a preemptive algorithm and is known to
> > generate
> > fewer backoffs. Testing reveals that this is true if the
> > number of simultaneous contending transactions is small.
> > As the number of simultaneous contending threads increases, Wait-
> > Wound
> > becomes inferior to Wait-Die in terms of elapsed time.
> > Possibly due to the larger number of held locks of sleeping
> > transactions.
> >
> > Update documentation and callers.
> >
> > Timings using git://people.freedesktop.org/~thomash/ww_mutex_test
> > tag patch-18-06-15
> >
> > Each thread runs 100000 batches of lock / unlock 800 ww mutexes
> > randomly
> > chosen out of 100000. Four core Intel x86_64:
> >
> > Algorithm #threads Rollbacks time
> > Wound-Wait 4 ~100 ~17s.
> > Wait-Die 4 ~150000 ~19s.
> > Wound-Wait 16 ~360000 ~109s.
> > Wait-Die 16 ~450000 ~82s.
> >
> > Cc: Ingo Molnar <mingo@xxxxxxxxxx>
> > Cc: Jonathan Corbet <corbet@xxxxxxx>
> > Cc: Gustavo Padovan <gustavo@xxxxxxxxxxx>
> > Cc: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxxxx>
> > Cc: Sean Paul <seanpaul@xxxxxxxxxxxx>
> > Cc: David Airlie <airlied@xxxxxxxx>
> > Cc: Davidlohr Bueso <dave@xxxxxxxxxxxx>
> > Cc: "Paul E. McKenney" <paulmck@xxxxxxxxxxxxxxxxxx>
> > Cc: Josh Triplett <josh@xxxxxxxxxxxxxxxx>
> > Cc: Thomas Gleixner <tglx@xxxxxxxxxxxxx>
> > Cc: Kate Stewart <kstewart@xxxxxxxxxxxxxxxxxxx>
> > Cc: Philippe Ombredanne <pombredanne@xxxxxxxx>
> > Cc: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>
> > Cc: linux-doc@xxxxxxxxxxxxxxx
> > Cc: linux-media@xxxxxxxxxxxxxxx
> > Cc: linaro-mm-sig@xxxxxxxxxxxxxxxx
> > Co-authored-by: Peter Zijlstra <peterz@xxxxxxxxxxxxx>
> > Signed-off-by: Thomas Hellstrom <thellstrom@xxxxxxxxxx>
> >
> > ---
> > v2:
> > * Update API according to review comment by Greg Kroah-Hartman.
> > * Address review comments by Peter Zijlstra:
> > - Avoid _Bool in composites
> > - Fix typo
> > - Use __mutex_owner() where applicable
> > - Rely on built-in barriers for the main loop exit condition,
> > struct ww_acquire_ctx::wounded. Update code comments.
> > - Explain unlocked use of list_empty().
> > v3:
> > * Adapt to and incorporate cleanup by Peter Zijlstra
> > * Remove unlocked use of list_empty().
> > v4:
> > * Move code related to adding a waiter to the lock waiter list to a
> > separate function.
> > ---
> > Documentation/locking/ww-mutex-design.txt | 57 +++++++++--
> > drivers/dma-buf/reservation.c | 2 +-
> > drivers/gpu/drm/drm_modeset_lock.c | 2 +-
> > include/linux/ww_mutex.h | 17 ++-
> > kernel/locking/locktorture.c | 2 +-
> > kernel/locking/mutex.c | 165
> > +++++++++++++++++++++++++++---
> > kernel/locking/test-ww_mutex.c | 2 +-
> > lib/locking-selftest.c | 2 +-
> > 8 files changed, 213 insertions(+), 36 deletions(-)
> >
> > diff --git a/Documentation/locking/ww-mutex-design.txt
> > b/Documentation/locking/ww-mutex-design.txt
> > index 2fd7f2a2af21..f0ed7c30e695 100644
> > --- a/Documentation/locking/ww-mutex-design.txt
> > +++ b/Documentation/locking/ww-mutex-design.txt
> > @@ -1,4 +1,4 @@
> > -Wait/Wound Deadlock-Proof Mutex Design
> > +Wound/Wait Deadlock-Proof Mutex Design
> > ======================================
> >
> > Please read mutex-design.txt first, as it applies to wait/wound
> > mutexes too.
> > @@ -32,10 +32,26 @@ the oldest task) wins, and the one with the
> > higher reservation id (i.e. the
> > younger task) unlocks all of the buffers that it has already
> > locked, and then
> > tries again.
> >
> > -In the RDBMS literature this deadlock handling approach is called
> > wait/die:
> > -The older tasks waits until it can acquire the contended lock. The
> > younger tasks
> > -needs to back off and drop all the locks it is currently holding,
> > i.e. the
> > -younger task dies.
> > +In the RDBMS literature, a reservation ticket is associated with a
> > transaction.
> > +and the deadlock handling approach is called Wait-Die. The name is
> > based on
> > +the actions of a locking thread when it encounters an already
> > locked mutex.
> > +If the transaction holding the lock is younger, the locking
> > transaction waits.
> > +If the transaction holding the lock is older, the locking
> > transaction backs off
> > +and dies. Hence Wait-Die.
> > +There is also another algorithm called Wound-Wait:
> > +If the transaction holding the lock is younger, the locking
> > transaction
> > +wounds the transaction holding the lock, requesting it to die.
> > +If the transaction holding the lock is older, it waits for the
> > other
> > +transaction. Hence Wound-Wait.
> > +The two algorithms are both fair in that a transaction will
> > eventually succeed.
> > +However, the Wound-Wait algorithm is typically stated to generate
> > fewer backoffs
> > +compared to Wait-Die, but is, on the other hand, associated with
> > more work than
> > +Wait-Die when recovering from a backoff. Wound-Wait is also a
> > preemptive
> > +algorithm in that transactions are wounded by other transactions,
> > and that
> > +requires a reliable way to pick up up the wounded condition and
> > preempt the
> > +running transaction. Note that this is not the same as process
> > preemption. A
> > +Wound-Wait transaction is considered preempted when it dies
> > (returning
> > +-EDEADLK) following a wound.
> >
> > Concepts
> > --------
> > @@ -47,10 +63,12 @@ Acquire context: To ensure eventual forward
> > progress it is important the a task
> > trying to acquire locks doesn't grab a new reservation id, but
> > keeps the one it
> > acquired when starting the lock acquisition. This ticket is stored
> > in the
> > acquire context. Furthermore the acquire context keeps track of
> > debugging state
> > -to catch w/w mutex interface abuse.
> > +to catch w/w mutex interface abuse. An acquire context is
> > representing a
> > +transaction.
> >
> > W/w class: In contrast to normal mutexes the lock class needs to
> > be explicit for
> > -w/w mutexes, since it is required to initialize the acquire
> > context.
> > +w/w mutexes, since it is required to initialize the acquire
> > context. The lock
> > +class also specifies what algorithm to use, Wound-Wait or Wait-
> > Die.
> >
> > Furthermore there are three different class of w/w lock acquire
> > functions:
> >
> > @@ -90,6 +108,12 @@ provided.
> > Usage
> > -----
> >
> > +The algorithm (Wait-Die vs Wound-Wait) is chosen by using either
> > +DEFINE_WW_CLASS() (Wound-Wait) or DEFINE_WD_CLASS() (Wait-Die)
> > +As a rough rule of thumb, use Wound-Wait iff you
> > +expect the number of simultaneous competing transactions to be
> > typically small,
> > +and you want to reduce the number of rollbacks.
> > +
> > Three different ways to acquire locks within the same w/w class.
> > Common
> > definitions for methods #1 and #2:
> >
> > @@ -312,12 +336,23 @@ Design:
> > We maintain the following invariants for the wait list:
> > (1) Waiters with an acquire context are sorted by stamp order;
> > waiters
> > without an acquire context are interspersed in FIFO order.
> > - (2) Among waiters with contexts, only the first one can have
> > other locks
> > - acquired already (ctx->acquired > 0). Note that this waiter
> > may come
> > - after other waiters without contexts in the list.
> > + (2) For Wait-Die, among waiters with contexts, only the first
> > one can have
> > + other locks acquired already (ctx->acquired > 0). Note that
> > this waiter
> > + may come after other waiters without contexts in the list.
> > +
> > + The Wound-Wait preemption is implemented with a lazy-preemption
> > scheme:
> > + The wounded status of the transaction is checked only when there
> > is
> > + contention for a new lock and hence a true chance of deadlock.
> > In that
> > + situation, if the transaction is wounded, it backs off, clears
> > the
> > + wounded status and retries. A great benefit of implementing
> > preemption in
> > + this way is that the wounded transaction can identify a
> > contending lock to
> > + wait for before restarting the transaction. Just blindly
> > restarting the
> > + transaction would likely make the transaction end up in a
> > situation where
> > + it would have to back off again.
> >
> > In general, not much contention is expected. The locks are
> > typically used to
> > - serialize access to resources for devices.
> > + serialize access to resources for devices, and optimization
> > focus should
> > + therefore be directed towards the uncontended cases.
> >
> > Lockdep:
> > Special care has been taken to warn for as many cases of api
> > abuse
> > diff --git a/drivers/dma-buf/reservation.c b/drivers/dma-
> > buf/reservation.c
> > index 314eb1071cce..20bf90f4ee63 100644
> > --- a/drivers/dma-buf/reservation.c
> > +++ b/drivers/dma-buf/reservation.c
> > @@ -46,7 +46,7 @@
> > * write-side updates.
> > */
> >
> > -DEFINE_WW_CLASS(reservation_ww_class);
> > +DEFINE_WD_CLASS(reservation_ww_class);
> > EXPORT_SYMBOL(reservation_ww_class);
> >
> > struct lock_class_key reservation_seqcount_class;
> > diff --git a/drivers/gpu/drm/drm_modeset_lock.c
> > b/drivers/gpu/drm/drm_modeset_lock.c
> > index 8a5100685875..638be2eb67b4 100644
> > --- a/drivers/gpu/drm/drm_modeset_lock.c
> > +++ b/drivers/gpu/drm/drm_modeset_lock.c
> > @@ -70,7 +70,7 @@
> > * lists and lookup data structures.
> > */
> >
> > -static DEFINE_WW_CLASS(crtc_ww_class);
> > +static DEFINE_WD_CLASS(crtc_ww_class);
> >
> > /**
> > * drm_modeset_lock_all - take all modeset locks
> > diff --git a/include/linux/ww_mutex.h b/include/linux/ww_mutex.h
> > index f82fce2229c8..3af7c0e03be5 100644
> > --- a/include/linux/ww_mutex.h
> > +++ b/include/linux/ww_mutex.h
> > @@ -8,6 +8,8 @@
> > *
> > * Wait/Die implementation:
> > * Copyright (C) 2013 Canonical Ltd.
> > + * Choice of algorithm:
> > + * Copyright (C) 2018 WMWare Inc.
> > *
> > * This file contains the main data structure and API definitions.
> > */
> > @@ -23,12 +25,15 @@ struct ww_class {
> > struct lock_class_key mutex_key;
> > const char *acquire_name;
> > const char *mutex_name;
> > + unsigned int is_wait_die;
> > };
> >
> > struct ww_acquire_ctx {
> > struct task_struct *task;
> > unsigned long stamp;
> > unsigned int acquired;
> > + unsigned short wounded;
> > + unsigned short is_wait_die;
> > #ifdef CONFIG_DEBUG_MUTEXES
> > unsigned int done_acquire;
> > struct ww_class *ww_class;
> > @@ -58,17 +63,21 @@ struct ww_mutex {
> > # define __WW_CLASS_MUTEX_INITIALIZER(lockname, class)
> > #endif
> >
> > -#define __WW_CLASS_INITIALIZER(ww_class) \
> > +#define __WW_CLASS_INITIALIZER(ww_class, _is_wait_die) \
> > { .stamp = ATOMIC_LONG_INIT(0) \
> > , .acquire_name = #ww_class "_acquire" \
> > - , .mutex_name = #ww_class "_mutex" }
> > + , .mutex_name = #ww_class "_mutex" \
> > + , .is_wait_die = _is_wait_die }
> >
> > #define __WW_MUTEX_INITIALIZER(lockname, class) \
> > { .base = __MUTEX_INITIALIZER(lockname.base) \
> > __WW_CLASS_MUTEX_INITIALIZER(lockname, class) }
> >
> > +#define DEFINE_WD_CLASS(classname) \
> > + struct ww_class classname =
> > __WW_CLASS_INITIALIZER(classname, 1)
> > +
> > #define DEFINE_WW_CLASS(classname) \
> > - struct ww_class classname =
> > __WW_CLASS_INITIALIZER(classname)
> > + struct ww_class classname =
> > __WW_CLASS_INITIALIZER(classname, 0)
> >
> > #define DEFINE_WW_MUTEX(mutexname, ww_class) \
> > struct ww_mutex mutexname =
> > __WW_MUTEX_INITIALIZER(mutexname, ww_class)
> > @@ -123,6 +132,8 @@ static inline void ww_acquire_init(struct
> > ww_acquire_ctx *ctx,
> > ctx->task = current;
> > ctx->stamp = atomic_long_inc_return_relaxed(&ww_class-
> > >stamp);
> > ctx->acquired = 0;
> > + ctx->wounded = false;
> > + ctx->is_wait_die = ww_class->is_wait_die;
> > #ifdef CONFIG_DEBUG_MUTEXES
> > ctx->ww_class = ww_class;
> > ctx->done_acquire = 0;
> > diff --git a/kernel/locking/locktorture.c
> > b/kernel/locking/locktorture.c
> > index 6850ffd69125..907e0325892c 100644
> > --- a/kernel/locking/locktorture.c
> > +++ b/kernel/locking/locktorture.c
> > @@ -365,7 +365,7 @@ static struct lock_torture_ops mutex_lock_ops =
> > {
> > };
> >
> > #include <linux/ww_mutex.h>
> > -static DEFINE_WW_CLASS(torture_ww_class);
> > +static DEFINE_WD_CLASS(torture_ww_class);
> > static DEFINE_WW_MUTEX(torture_ww_mutex_0, &torture_ww_class);
> > static DEFINE_WW_MUTEX(torture_ww_mutex_1, &torture_ww_class);
> > static DEFINE_WW_MUTEX(torture_ww_mutex_2, &torture_ww_class);
> > diff --git a/kernel/locking/mutex.c b/kernel/locking/mutex.c
> > index 412b4fc08235..8ca83a5e3d24 100644
> > --- a/kernel/locking/mutex.c
> > +++ b/kernel/locking/mutex.c
> > @@ -172,6 +172,21 @@ static inline bool
> > __mutex_waiter_is_first(struct mutex *lock, struct mutex_wait
> > return list_first_entry(&lock->wait_list, struct
> > mutex_waiter, list) == waiter;
> > }
> >
> > +/*
> > + * Add @waiter to a given location in the lock wait_list and set
> > the
> > + * FLAG_WAITERS flag if it's the first waiter.
> > + */
> > +static void __sched
> > +__mutex_add_waiter(struct mutex *lock, struct mutex_waiter
> > *waiter,
> > + struct list_head *list)
> > +{
> > + debug_mutex_add_waiter(lock, waiter, current);
> > +
> > + list_add_tail(&waiter->list, list);
> > + if (__mutex_waiter_is_first(lock, waiter))
> > + __mutex_set_flag(lock, MUTEX_FLAG_WAITERS);
> > +}
> > +
> > /*
> > * Give up ownership to a specific task, when @task = NULL, this
> > is equivalent
> > * to a regular unlock. Sets PICKUP on a handoff, clears HANDOF,
> > preserves
> > @@ -248,6 +263,11 @@ EXPORT_SYMBOL(mutex_lock);
> > * The newer transactions are killed when:
> > * It (the new transaction) makes a request for a lock being
> > held
> > * by an older transaction.
> > + *
> > + * Wound-Wait:
> > + * The newer transactions are wounded when:
> > + * An older transaction makes a request for a lock being held
> > by
> > + * the newer transaction.
> > */
> >
> > /*
> > @@ -319,6 +339,9 @@ static bool __sched
> > __ww_mutex_die(struct mutex *lock, struct mutex_waiter *waiter,
> > struct ww_acquire_ctx *ww_ctx)
> > {
> > + if (!ww_ctx->is_wait_die)
> > + return false;
> > +
> > if (waiter->ww_ctx->acquired > 0 &&
> > __ww_ctx_stamp_after(waiter->ww_ctx,
> > ww_ctx)) {
> > debug_mutex_wake_waiter(lock, waiter);
> > @@ -328,13 +351,65 @@ __ww_mutex_die(struct mutex *lock, struct
> > mutex_waiter *waiter,
> > return true;
> > }
> >
> > +/*
> > + * Wound-Wait; wound a younger @hold_ctx if it holds the lock.
> > + *
> > + * Wound the lock holder if there are waiters with older
> > transactions than
> > + * the lock holders. Even if multiple waiters may wound the lock
> > holder,
> > + * it's sufficient that only one does.
> > + */
> > +static bool __ww_mutex_wound(struct mutex *lock,
> > + struct ww_acquire_ctx *ww_ctx,
> > + struct ww_acquire_ctx *hold_ctx)
> > +{
> > + struct task_struct *owner = __mutex_owner(lock);
> > +
> > + lockdep_assert_held(&lock->wait_lock);
> > +
> > + /*
> > + * Possible through __ww_mutex_add_waiter() when we race
> > with
> > + * ww_mutex_set_context_fastpath(). In that case we'll get
> > here again
> > + * through __ww_mutex_check_waiters().
> > + */
> > + if (!hold_ctx)
> > + return false;
> > +
> > + /*
> > + * Can have !owner because of __mutex_unlock_slowpath(),
> > but if owner,
> > + * it cannot go away because we'll have FLAG_WAITERS set
> > and hold
> > + * wait_lock.
> > + */
> > + if (!owner)
> > + return false;
> > +
> > + if (ww_ctx->acquired > 0 && __ww_ctx_stamp_after(hold_ctx,
> > ww_ctx)) {
> > + hold_ctx->wounded = 1;
> > +
> > + /*
> > + * wake_up_process() paired with
> > set_current_state()
> > + * inserts sufficient barriers to make sure @owner
> > either sees
> > + * it's wounded in __ww_mutex_lock_check_stamp() or
> > has a
> > + * wakeup pending to re-read the wounded state.
> > + */
> > + if (owner != current)
> > + wake_up_process(owner);
> > +
> > + return true;
> > + }
> > +
> > + return false;
> > +}
> > +
> > /*
> > * We just acquired @lock under @ww_ctx, if there are later
> > contexts waiting
> > - * behind us on the wait-list, check if they need to die.
> > + * behind us on the wait-list, check if they need to die, or wound
> > us.
> > *
> > * See __ww_mutex_add_waiter() for the list-order construction;
> > basically the
> > * list is ordered by stamp, smallest (oldest) first.
> > *
> > + * This relies on never mixing wait-die/wound-wait on the same
> > wait-list;
> > + * which is currently ensured by that being a ww_class property.
> > + *
> > * The current task must not be on the wait list.
> > */
> > static void __sched
> > @@ -348,7 +423,8 @@ __ww_mutex_check_waiters(struct mutex *lock,
> > struct ww_acquire_ctx *ww_ctx)
> > if (!cur->ww_ctx)
> > continue;
> >
> > - if (__ww_mutex_die(lock, cur, ww_ctx))
> > + if (__ww_mutex_die(lock, cur, ww_ctx) ||
> > + __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx))
> > break;
> > }
> > }
> > @@ -369,17 +445,23 @@ ww_mutex_set_context_fastpath(struct ww_mutex
> > *lock, struct ww_acquire_ctx *ctx)
> > * and keep spinning, or it will acquire wait_lock, add
> > itself
> > * to waiter list and sleep.
> > */
> > - smp_mb(); /* ^^^ */
> > + smp_mb(); /* See comments above and below. */
> >
> > /*
> > - * Check if lock is contended, if not there is nobody to
> > wake up
> > + * [W] ww->ctx = ctx [W] MUTEX_FLAG_WAITERS
> > + * MB MB
> > + * [R] MUTEX_FLAG_WAITERS [R] ww->ctx
> > + *
> > + * The memory barrier above pairs with the memory barrier
> > in
> > + * __ww_mutex_add_waiter() and makes sure we either observe
> > ww->ctx
> > + * and/or !empty list.
> > */
> > if (likely(!(atomic_long_read(&lock->base.owner) &
> > MUTEX_FLAG_WAITERS)))
> > return;
> >
> > /*
> > * Uh oh, we raced in fastpath, check if any of the waiters
> > need to
> > - * die.
> > + * die or wound us.
> > */
> > spin_lock(&lock->base.wait_lock);
> > __ww_mutex_check_waiters(&lock->base, ctx);
> > @@ -681,7 +763,9 @@ __ww_mutex_kill(struct mutex *lock, struct
> > ww_acquire_ctx *ww_ctx)
> >
> >
> > /*
> > - * Check whether we need to kill the transaction for the current
> > lock acquire.
> > + * Check the wound condition for the current lock acquire.
> > + *
> > + * Wound-Wait: If we're wounded, kill ourself.
> > *
> > * Wait-Die: If we're trying to acquire a lock already held by an
> > older
> > * context, kill ourselves.
> > @@ -700,6 +784,13 @@ __ww_mutex_check_kill(struct mutex *lock,
> > struct mutex_waiter *waiter,
> > if (ctx->acquired == 0)
> > return 0;
> >
> > + if (!ctx->is_wait_die) {
> > + if (ctx->wounded)
> > + return __ww_mutex_kill(lock, ctx);
> > +
> > + return 0;
> > + }
> > +
> > if (hold_ctx && __ww_ctx_stamp_after(ctx, hold_ctx))
> > return __ww_mutex_kill(lock, ctx);
> >
> > @@ -726,7 +817,8 @@ __ww_mutex_check_kill(struct mutex *lock,
> > struct mutex_waiter *waiter,
> > * Waiters without context are interspersed in FIFO order.
> > *
> > * Furthermore, for Wait-Die kill ourself immediately when
> > possible (there are
> > - * older contexts already waiting) to avoid unnecessary waiting.
> > + * older contexts already waiting) to avoid unnecessary waiting
> > and for
> > + * Wound-Wait ensure we wound the owning context when it is
> > younger.
> > */
> > static inline int __sched
> > __ww_mutex_add_waiter(struct mutex_waiter *waiter,
> > @@ -735,16 +827,21 @@ __ww_mutex_add_waiter(struct mutex_waiter
> > *waiter,
> > {
> > struct mutex_waiter *cur;
> > struct list_head *pos;
> > + bool is_wait_die;
> >
> > if (!ww_ctx) {
> > - list_add_tail(&waiter->list, &lock->wait_list);
> > + __mutex_add_waiter(lock, waiter, &lock->wait_list);
> > return 0;
> > }
> >
> > + is_wait_die = ww_ctx->is_wait_die;
> > +
> > /*
> > * Add the waiter before the first waiter with a higher
> > stamp.
> > * Waiters without a context are skipped to avoid starving
> > - * them. Wait-Die waiters may die here.
> > + * them. Wait-Die waiters may die here. Wound-Wait waiters
> > + * never die here, but they are sorted in stamp order and
> > + * may wound the lock holder.
> > */
> > pos = &lock->wait_list;
> > list_for_each_entry_reverse(cur, &lock->wait_list, list) {
> > @@ -757,10 +854,12 @@ __ww_mutex_add_waiter(struct mutex_waiter
> > *waiter,
> > * is no point in queueing behind it, as
> > we'd have to
> > * die the moment it would acquire the
> > lock.
> > */
> > - int ret = __ww_mutex_kill(lock, ww_ctx);
> > + if (is_wait_die) {
> > + int ret = __ww_mutex_kill(lock,
> > ww_ctx);
> >
> > - if (ret)
> > - return ret;
> > + if (ret)
> > + return ret;
> > + }
> >
> > break;
> > }
> > @@ -771,7 +870,23 @@ __ww_mutex_add_waiter(struct mutex_waiter
> > *waiter,
> > __ww_mutex_die(lock, cur, ww_ctx);
> > }
> >
> > - list_add_tail(&waiter->list, pos);
> > + __mutex_add_waiter(lock, waiter, pos);
> > +
> > + /*
> > + * Wound-Wait: if we're blocking on a mutex owned by a
> > younger context,
> > + * wound that such that we might proceed.
> > + */
> > + if (!is_wait_die) {
> > + struct ww_mutex *ww = container_of(lock, struct
> > ww_mutex, base);
> > +
> > + /*
> > + * See ww_mutex_set_context_fastpath(). Orders
> > setting
> > + * MUTEX_FLAG_WAITERS vs the ww->ctx load,
> > + * such that either we or the fastpath will wound
> > @ww->ctx.
> > + */
> > + smp_mb();
> > + __ww_mutex_wound(lock, ww_ctx, ww->ctx);
> > + }
> >
> > return 0;
> > }
> > @@ -795,6 +910,14 @@ __mutex_lock_common(struct mutex *lock, long
> > state, unsigned int subclass,
> > if (use_ww_ctx && ww_ctx) {
> > if (unlikely(ww_ctx == READ_ONCE(ww->ctx)))
> > return -EALREADY;
> > +
> > + /*
> > + * Reset the wounded flag after a kill. No other
> > process can
> > + * race and wound us here since they can't have a
> > valid owner
> > + * pointer if we don't have any locks held.
> > + */
> > + if (ww_ctx->acquired == 0)
> > + ww_ctx->wounded = 0;
> > }
> >
> > preempt_disable();
> > @@ -828,7 +951,8 @@ __mutex_lock_common(struct mutex *lock, long
> > state, unsigned int subclass,
> >
> > if (!use_ww_ctx) {
> > /* add waiting tasks to the end of the waitqueue
> > (FIFO): */
> > - list_add_tail(&waiter.list, &lock->wait_list);
> > + __mutex_add_waiter(lock, &waiter, &lock-
> > >wait_list);
> > +
> >
> > #ifdef CONFIG_DEBUG_MUTEXES
> > waiter.ww_ctx = MUTEX_POISON_WW_CTX;
> > @@ -847,9 +971,6 @@ __mutex_lock_common(struct mutex *lock, long
> > state, unsigned int subclass,
> >
> > waiter.task = current;
> >
> > - if (__mutex_waiter_is_first(lock, &waiter))
> > - __mutex_set_flag(lock, MUTEX_FLAG_WAITERS);
> > -
> > set_current_state(state);
> > for (;;) {
> > /*
> > @@ -906,6 +1027,16 @@ __mutex_lock_common(struct mutex *lock, long
> > state, unsigned int subclass,
> > acquired:
> > __set_current_state(TASK_RUNNING);
> >
> > + if (use_ww_ctx && ww_ctx) {
> > + /*
> > + * Wound-Wait; we stole the lock (!first_waiter),
> > check the
> > + * waiters as anyone might want to wound us.
> > + */
> > + if (!ww_ctx->is_wait_die &&
> > + !__mutex_waiter_is_first(lock, &waiter))
> > + __ww_mutex_check_waiters(lock, ww_ctx);
> > + }
> > +
> > mutex_remove_waiter(lock, &waiter, current);
> > if (likely(list_empty(&lock->wait_list)))
> > __mutex_clear_flag(lock, MUTEX_FLAGS);
> > diff --git a/kernel/locking/test-ww_mutex.c b/kernel/locking/test-
> > ww_mutex.c
> > index 0e4cd64ad2c0..5b915b370d5a 100644
> > --- a/kernel/locking/test-ww_mutex.c
> > +++ b/kernel/locking/test-ww_mutex.c
> > @@ -26,7 +26,7 @@
> > #include <linux/slab.h>
> > #include <linux/ww_mutex.h>
> >
> > -static DEFINE_WW_CLASS(ww_class);
> > +static DEFINE_WD_CLASS(ww_class);
> > struct workqueue_struct *wq;
> >
> > struct test_mutex {
> > diff --git a/lib/locking-selftest.c b/lib/locking-selftest.c
> > index b5c1293ce147..1e1bbf171eca 100644
> > --- a/lib/locking-selftest.c
> > +++ b/lib/locking-selftest.c
> > @@ -29,7 +29,7 @@
> > */
> > static unsigned int debug_locks_verbose;
> >
> > -static DEFINE_WW_CLASS(ww_lockdep);
> > +static DEFINE_WD_CLASS(ww_lockdep);
> >
> > static int __init setup_debug_locks_verbose(char *str)
> > {
> > --
> > 2.14.3
> >