Re: [PATCH v1 3/4] dt-bindings: drm/msm/gpu: Document a5xx / a6xx zap shader region

From: Rob Herring
Date: Thu Mar 28 2019 - 09:32:45 EST


On Tue, Mar 12, 2019 at 12:13:41PM -0600, Jordan Crouse wrote:
> Describe the zap-shader node that defines a reserved memory region
> to store the zap shader.
>
> Signed-off-by: Jordan Crouse <jcrouse@xxxxxxxxxxxxxx>
> ---
>
> Documentation/devicetree/bindings/display/msm/gpu.txt | 7 +++++++
> 1 file changed, 7 insertions(+)
>
> diff --git a/Documentation/devicetree/bindings/display/msm/gpu.txt b/Documentation/devicetree/bindings/display/msm/gpu.txt
> index aad1aef..1e6d870 100644
> --- a/Documentation/devicetree/bindings/display/msm/gpu.txt
> +++ b/Documentation/devicetree/bindings/display/msm/gpu.txt
> @@ -25,6 +25,9 @@ Required properties:
> - qcom,gmu: For GMU attached devices a phandle to the GMU device that will
> control the power for the GPU. Applicable targets:
> - qcom,adreno-630.2
> +- zap-shader: For a5xx and a6xx devices this node contains a memory-region that
> + points to reserved memory to store the zap shader that can be used to help
> + bring the GPU out of secure mode.

This is the properties section and zap-shader is not a property.

But why do you need a child node in the first place? Just add
'memory-region' to the parent.

>
> Example 3xx/4xx/a5xx:
>
> @@ -71,5 +74,9 @@ Example a6xx (with GMU):
> operating-points-v2 = <&gpu_opp_table>;
>
> qcom,gmu = <&gmu>;
> +
> + zap-shader {
> + memory-region = <&zap_shader_region>;
> + };
> };
> };
> --
> 2.7.4
>