Re: [PATCH v7 03/14] x86/cet/ibt: Add IBT legacy code bitmap setup function

From: Andy Lutomirski
Date: Mon Jun 10 2019 - 16:00:29 EST


On Mon, Jun 10, 2019 at 12:52 PM Dave Hansen <dave.hansen@xxxxxxxxx> wrote:
>
> On 6/10/19 12:38 PM, Yu-cheng Yu wrote:
> >>> When an application starts, its highest stack address is determined.
> >>> It uses that as the maximum the bitmap needs to cover.
> >> Huh, I didn't think we ran code from the stack. ;)
> >>
> >> Especially given the way that we implemented the new 5-level-paging
> >> address space, I don't think that expecting code to be below the stack
> >> is a good universal expectation.
> > Yes, you make a good point. However, allowing the application manage the bitmap
> > is the most efficient and flexible. If the loader finds a legacy lib is beyond
> > the bitmap can cover, it can deal with the problem by moving the lib to a lower
> > address; or re-allocate the bitmap.
>
> How could the loader reallocate the bitmap and coordinate with other
> users of the bitmap?
>
> > If the loader cannot allocate a big bitmap to cover all 5-level
> > address space (the bitmap will be large), it can put all legacy lib's
> > at lower address. We cannot do these easily in the kernel.
>
> This is actually an argument to do it in the kernel. The kernel can
> always allocate the virtual space however it wants, no matter how large.
> If we hide the bitmap behind a kernel API then we can put it at high
> 5-level user addresses because we also don't have to worry about the
> high bits confusing userspace.
>

That's a fairly compelling argument.

The bitmap is one bit per page, right? So it's smaller than the
address space by a factor of 8*2^12 == 2^15. This means that, if we
ever get full 64-bit linear addresses reserved entirely for userspace
(which could happen if my perennial request to Intel to split user and
kernel addresses completely happens), then we'll need 2^48 bytes for
the bitmap, which simply does not fit in the address space of a legacy
application.