Re: [PATCH 8/8] sched,fair: flatten hierarchical runqueues

From: Rik van Riel
Date: Fri Jun 28 2019 - 15:36:26 EST


On Fri, 2019-06-28 at 12:26 +0200, Dietmar Eggemann wrote:
> On 6/12/19 9:32 PM, Rik van Riel wrote:
> > Flatten the hierarchical runqueues into just the per CPU rq.cfs
> > runqueue.
> >
> > Iteration of the sched_entity hierarchy is rate limited to once per
> > jiffy
> > per sched_entity, which is a smaller change than it seems, because
> > load
> > average adjustments were already rate limited to once per jiffy
> > before this
> > patch series.
> >
> > This patch breaks CONFIG_CFS_BANDWIDTH. The plan for that is to
> > park tasks
> > from throttled cgroups onto their cgroup runqueues, and slowly
> > (using the
> > GENTLE_FAIR_SLEEPERS) wake them back up, in vruntime order, once
> > the cgroup
> > gets unthrottled, to prevent thundering herd issues.
> >
> > Signed-off-by: Rik van Riel <riel@xxxxxxxxxxx>
> > ---
> > include/linux/sched.h | 2 +
> > kernel/sched/fair.c | 478 +++++++++++++++++---------------------
> > ----
> > kernel/sched/pelt.c | 6 +-
> > kernel/sched/pelt.h | 2 +-
> > kernel/sched/sched.h | 2 +-
> > 5 files changed, 194 insertions(+), 296 deletions(-)
> >
>
> [...]
>
> > diff --git a/kernel/sched/fair.c b/kernel/sched/fair.c
>
> [...]
>
> > @@ -3491,7 +3544,7 @@ static inline bool update_load_avg(struct
> > cfs_rq *cfs_rq, struct sched_entity *s
> > * track group sched_entity load average for task_h_load calc
> > in migration
> > */
> > if (se->avg.last_update_time && !(flags & SKIP_AGE_LOAD))
> > - updated = __update_load_avg_se(now, cfs_rq, se);
> > + updated = __update_load_avg_se(now, cfs_rq, se, curr,
> > curr);
>
> I wonder if task migration is still working correctly.
>
> migrate_task_rq_fair(p, ...) -> remove_entity_load_avg(&p->se) would
> use
> cfs_rq = se->cfs_rq (i.e. root cfs_rq). So load (and util) will not
> propagate through the taskgroup hierarchy.
>
> [...]

Good point. This should be the group cfs_rq, and
then on the next tick the load change will be
propagated up.

Let me add that change in for v2 as well.

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