Re: [PATCH v2 2/2] uacce: add uacce driver

From: Greg Kroah-Hartman
Date: Thu Aug 29 2019 - 05:54:44 EST


On Thu, Aug 29, 2019 at 05:05:13PM +0800, zhangfei wrote:
> Hi, Greg
>
> On 2019/8/28 äå11:22, Greg Kroah-Hartman wrote:
> > On Wed, Aug 28, 2019 at 09:27:56PM +0800, Zhangfei Gao wrote:
> > > +struct uacce {
> > > + const char *drv_name;
> > > + const char *algs;
> > > + const char *api_ver;
> > > + unsigned int flags;
> > > + unsigned long qf_pg_start[UACCE_QFRT_MAX];
> > > + struct uacce_ops *ops;
> > > + struct device *pdev;
> > > + bool is_vf;
> > > + u32 dev_id;
> > > + struct cdev cdev;
> > > + struct device dev;
> > > + void *priv;
> > > + atomic_t state;
> > > + int prot;
> > > + struct mutex q_lock;
> > > + struct list_head qs;
> > > +};
> > At a quick glance, this problem really stood out to me. You CAN NOT
> > have two different objects within a structure that have different
> > lifetime rules and reference counts. You do that here with both a
> > 'struct cdev' and a 'struct device'. Pick one or the other, but never
> > both.
> >
> > I would recommend using a 'struct device' and then a 'struct cdev *'.
> > That way you get the advantage of using the driver model properly, and
> > then just adding your char device node pointer to "the side" which
> > interacts with this device.
> >
> > Then you might want to call this "struct uacce_device" :)
>
> Here the 'struct cdev' and 'struct device' have the same lifetime and
> refcount.

No they do not, that's impossible as refcounts are incremented from
different places (i.e. userspace).

> They are allocated with uacce when uacce_register and freed when
> uacce_unregister.

And that will not work.

>
> To make it clear, how about adding this.
>
> +static void uacce_release(struct device *dev)
> +{
> +ÂÂÂÂÂÂ struct uacce *uacce = UACCE_FROM_CDEV_ATTR(dev);
> +
> +ÂÂÂÂÂÂ idr_remove(&uacce_idr, uacce->dev_id);
> +ÂÂÂÂÂÂ kfree(uacce);
> +}
> +
> Âstatic int uacce_create_chrdev(struct uacce *uacce)
> Â{
> ÂÂÂÂÂÂÂ int ret;
> @@ -819,6 +827,7 @@ static int uacce_create_chrdev(struct uacce *uacce)
> ÂÂÂÂÂÂÂ uacce->dev.class = uacce_class;
> ÂÂÂÂÂÂÂ uacce->dev.groups = uacce_dev_attr_groups;
> ÂÂÂÂÂÂÂ uacce->dev.parent = uacce->pdev;
> +ÂÂÂÂÂÂ uacce->dev.release = uacce_release;

You have to have a release function today, otherwise you will get nasty
kernel messages from the log. I don't know why you aren't seeing that
already.

> ÂÂÂÂÂÂÂ dev_set_name(&uacce->dev, "%s-%d", uacce->drv_name, uacce->dev_id);
> ÂÂÂÂÂÂÂ ret = cdev_device_add(&uacce->cdev, &uacce->dev);
> ÂÂÂÂÂÂÂ if (ret)
> @@ -835,7 +844,7 @@ static int uacce_create_chrdev(struct uacce *uacce)
> Âstatic void uacce_destroy_chrdev(struct uacce *uacce)
> Â{
> ÂÂÂÂÂÂÂ cdev_device_del(&uacce->cdev, &uacce->dev);
> -ÂÂÂÂÂÂ idr_remove(&uacce_idr, uacce->dev_id);
> +ÂÂÂÂÂÂ put_device(&uacce->dev);
> Â}
>
> Âstatic int uacce_dev_match(struct device *dev, void *data)
> @@ -1042,8 +1051,6 @@ void uacce_unregister(struct uacce *uacce)
> ÂÂÂÂÂÂÂ uacce_destroy_chrdev(uacce);
>
> ÂÂÂÂÂÂÂ mutex_unlock(&uacce_mutex);
> -
> -ÂÂÂÂÂÂ kfree(uacce);
> Â}
>
>
> uacce_destroy_chrdev->put_device(&uacce->dev)->uacce_release->kfree(uacce).
>
> And find there are many examples in driver/
> $ grep -rn cdev_device_add drivers/
> drivers/rtc/class.c:362:ÂÂÂÂÂÂÂ err = cdev_device_add(&rtc->char_dev,
> &rtc->dev);
> rivers/gpio/gpiolib.c:1181:ÂÂÂ status = cdev_device_add(&gdev->chrdev,
> &gdev->dev);
> drivers/soc/qcom/rmtfs_mem.c:223:ÂÂÂÂÂÂ ret =
> cdev_device_add(&rmtfs_mem->cdev, &rmtfs_mem->dev);
> drivers/input/joydev.c:989:ÂÂÂÂ error = cdev_device_add(&joydev->cdev,
> &joydev->dev);
> drivers/input/mousedev.c:907:ÂÂ error = cdev_device_add(&mousedev->cdev,
> &mousedev->dev);
> drivers/input/evdev.c:1419:ÂÂÂÂ error = cdev_device_add(&evdev->cdev,
> &evdev->dev);

Are you sure these all have the full structures inbedded in them?

>
> like drivers/input/evdev.c,
> evdev is alloced with initialization of dev and cdev,
> and evdev is freed in release ops evdev_free
> struct evdev {
> ÂÂÂÂÂÂÂ struct device dev;
> ÂÂÂÂÂÂÂ struct cdev cdev;
> ÂÂÂ ÂÂÂ ~

Ick, that too is totally wrong and needs to be fixed.

Please don't copy incorrect code, that's why we review stuff :)

thanks,

greg k-h